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Make atlas size a macro definition and default it to 512x512 (was 256x256)
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aaac5ac7a1
commit
42e9a6a711
1 changed files with 12 additions and 5 deletions
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@ -85,6 +85,10 @@
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// The number of quads we can batch together.
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// The number of quads we can batch together.
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#define MAX_QUAD_BATCH (NUM_INDEXES / 6)
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#define MAX_QUAD_BATCH (NUM_INDEXES / 6)
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// The default size for a texture atlas.
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#define DEF_ATLAS_WIDTH 512
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#define DEF_ATLAS_HEIGHT 512
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// TYPES -------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(D3DFB)
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IMPLEMENT_CLASS(D3DFB)
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@ -1872,8 +1876,11 @@ void D3DFB::DrawPackedTextures(int packnum)
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int back = 0;
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int back = 0;
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for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next)
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for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next)
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{
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{
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AddColorOnlyQuad(x + box->Area.left, y + box->Area.top,
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AddColorOnlyQuad(
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box->Area.right - box->Area.left, box->Area.bottom - box->Area.top, empty_colors[back]);
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x + box->Area.left * 256 / pack->Width,
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y + box->Area.top * 256 / pack->Height,
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(box->Area.right - box->Area.left) * 256 / pack->Width,
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(box->Area.bottom - box->Area.top) * 256 / pack->Height, empty_colors[back]);
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back = (back + 1) & 7;
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back = (back + 1) & 7;
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}
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}
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// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
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// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
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@ -1980,8 +1987,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
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Rect box;
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Rect box;
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bool padded;
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bool padded;
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// check for 254 to account for padding
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// The - 2 to account for padding
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if (w > 254 || h > 254 || wrapping)
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if (w > 256 - 2 || h > 256 - 2 || wrapping)
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{ // Create a new texture atlas.
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{ // Create a new texture atlas.
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pack = new Atlas(this, w, h, format);
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pack = new Atlas(this, w, h, format);
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pack->OneUse = true;
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pack->OneUse = true;
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@ -2006,7 +2013,7 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
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}
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}
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if (pack == NULL)
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if (pack == NULL)
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{ // Create a new texture atlas.
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{ // Create a new texture atlas.
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pack = new Atlas(this, 256, 256, format);
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pack = new Atlas(this, DEF_ATLAS_WIDTH, DEF_ATLAS_HEIGHT, format);
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box = pack->Packer.Insert(w, h);
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box = pack->Packer.Insert(w, h);
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}
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}
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padded = true;
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padded = true;
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