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Player prediction now updates listener
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@ -2728,6 +2728,8 @@ void P_PredictPlayer (player_t *player)
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P_PlayerThink (player);
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player->mo->Tick ();
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}
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S_UpdateSounds(players[consoleplayer].camera); // move positional sounds
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}
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extern msecnode_t *P_AddSecnode (sector_t *s, AActor *thing, msecnode_t *nextnode);
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