mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-12 21:31:57 +00:00
Remove the fallback for lack of AL_EXT_SOURCE_RADIUS
It's been available in OpenAL Soft for years and the fallback method wasn't very good.
This commit is contained in:
parent
c088d1ec01
commit
427b6a0d14
1 changed files with 33 additions and 68 deletions
|
@ -1518,28 +1518,16 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
||||||
alSourcef(source, AL_MAX_DISTANCE, 100000.f);
|
alSourcef(source, AL_MAX_DISTANCE, 100000.f);
|
||||||
alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
|
alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
|
||||||
|
|
||||||
FVector3 dir = pos - listener->position;
|
|
||||||
if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
|
|
||||||
{
|
|
||||||
float gain = GetRolloff(rolloff, sqrtf(dist_sqr) * distscale);
|
|
||||||
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
|
|
||||||
}
|
|
||||||
if(AL.EXT_SOURCE_RADIUS)
|
if(AL.EXT_SOURCE_RADIUS)
|
||||||
{
|
{
|
||||||
/* Since the OpenAL distance is decoupled from the sound's distance, get the OpenAL
|
/* Since the OpenAL distance is decoupled from the sound's distance, get the OpenAL
|
||||||
* distance that corresponds to the area radius. */
|
* distance that corresponds to the area radius. */
|
||||||
|
float gain = GetRolloff(rolloff, AREA_SOUND_RADIUS);
|
||||||
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ?
|
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ?
|
||||||
// Clamp in case the max distance is <= the area radius
|
// Clamp in case the max distance is <= the area radius
|
||||||
1.f/std::max<float>(GetRolloff(rolloff, AREA_SOUND_RADIUS), 0.00001f) : 0.f
|
((gain > 0.00001f) ? 1.f/gain : 100000.f) : 0.f
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
|
||||||
{
|
|
||||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
|
|
||||||
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
|
|
||||||
dir = amb + (dir-amb)*a;
|
|
||||||
}
|
|
||||||
dir += listener->position;
|
|
||||||
|
|
||||||
if(dist_sqr < (0.0004f*0.0004f))
|
if(dist_sqr < (0.0004f*0.0004f))
|
||||||
{
|
{
|
||||||
|
@ -1549,26 +1537,20 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
float gain = GetRolloff(rolloff, sqrtf(dist_sqr) * distscale);
|
||||||
|
FVector3 dir = pos - listener->position;
|
||||||
|
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
|
||||||
|
dir += listener->position;
|
||||||
|
|
||||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
FVector3 dir = pos;
|
|
||||||
if(AL.EXT_SOURCE_RADIUS)
|
if(AL.EXT_SOURCE_RADIUS)
|
||||||
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
|
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
|
||||||
else if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
|
||||||
{
|
|
||||||
dir -= listener->position;
|
|
||||||
|
|
||||||
float mindist = rolloff->MinDistance/distscale;
|
|
||||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
|
|
||||||
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
|
|
||||||
dir = amb + (dir-amb)*a;
|
|
||||||
|
|
||||||
dir += listener->position;
|
|
||||||
}
|
|
||||||
if(dist_sqr < (0.0004f*0.0004f))
|
if(dist_sqr < (0.0004f*0.0004f))
|
||||||
{
|
{
|
||||||
// Head relative
|
// Head relative
|
||||||
|
@ -1578,7 +1560,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
|
||||||
|
@ -1842,43 +1824,26 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
|
||||||
return;
|
return;
|
||||||
|
|
||||||
FVector3 dir = pos - listener->position;
|
FVector3 dir = pos - listener->position;
|
||||||
chan->DistanceSqr = (float)dir.LengthSquared();
|
float dist_sqr = (float)dir.LengthSquared();
|
||||||
|
chan->DistanceSqr = dist_sqr;
|
||||||
if(chan->ManualRolloff)
|
|
||||||
{
|
|
||||||
if(!AL.EXT_SOURCE_RADIUS && areasound &&
|
|
||||||
chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
|
||||||
{
|
|
||||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
|
|
||||||
float a = sqrtf(chan->DistanceSqr) / AREA_SOUND_RADIUS;
|
|
||||||
dir = amb + (dir-amb)*a;
|
|
||||||
}
|
|
||||||
if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
|
|
||||||
{
|
|
||||||
float gain = GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr)*chan->DistanceScale);
|
|
||||||
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(!AL.EXT_SOURCE_RADIUS && areasound &&
|
|
||||||
chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
|
|
||||||
{
|
|
||||||
float mindist = chan->Rolloff.MinDistance / chan->DistanceScale;
|
|
||||||
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
|
|
||||||
float a = sqrtf(chan->DistanceSqr) / AREA_SOUND_RADIUS;
|
|
||||||
dir = amb + (dir-amb)*a;
|
|
||||||
}
|
|
||||||
dir += listener->position;
|
|
||||||
|
|
||||||
alDeferUpdatesSOFT();
|
alDeferUpdatesSOFT();
|
||||||
ALuint source = GET_PTRID(chan->SysChannel);
|
ALuint source = GET_PTRID(chan->SysChannel);
|
||||||
|
|
||||||
if(chan->DistanceSqr < (0.0004f*0.0004f))
|
if(dist_sqr < (0.0004f*0.0004f))
|
||||||
{
|
{
|
||||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||||
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
|
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if(chan->ManualRolloff)
|
||||||
|
{
|
||||||
|
float gain = GetRolloff(&chan->Rolloff, sqrtf(dist_sqr)*chan->DistanceScale);
|
||||||
|
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
|
||||||
|
}
|
||||||
|
dir += listener->position;
|
||||||
|
|
||||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||||
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue