Hook up php generated wall drawer

This commit is contained in:
Magnus Norddahl 2017-02-17 22:58:55 +01:00
parent cd2179e62a
commit 4240a15f3a
4 changed files with 1829 additions and 29 deletions

View File

@ -40,6 +40,7 @@
#include "gl/data/gl_matrix.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "r_draw_wall32.h"
#include "gi.h"
#include "stats.h"
@ -58,8 +59,18 @@ CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Level of detail texture bias
CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
CVAR(Bool, r_phpdrawers, false, 0);
namespace swrenderer
{
void SWTruecolorDrawers::DrawWallColumn(const WallDrawerArgs &args)
{
if (r_phpdrawers)
Queue->Push<DrawWall32Command>(args);
else
Queue->Push<DrawWall1LLVMCommand>(args);
}
DrawSpanLLVMCommand::DrawSpanLLVMCommand(const SpanDrawerArgs &drawerargs)
{
auto shade_constants = drawerargs.ColormapConstants();

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@ -359,7 +359,7 @@ namespace swrenderer
public:
using SWPixelFormatDrawers::SWPixelFormatDrawers;
void DrawWallColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWall1LLVMCommand>(args); }
void DrawWallColumn(const WallDrawerArgs &args) override;
void DrawWallMaskedColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallMasked1LLVMCommand>(args); }
void DrawWallAddColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAdd1LLVMCommand>(args); }
void DrawWallAddClampColumn(const WallDrawerArgs &args) override { Queue->Push<DrawWallAddClamp1LLVMCommand>(args); }

File diff suppressed because it is too large Load Diff

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@ -46,7 +46,6 @@ namespace swrenderer
{
protected:
WallDrawerArgs args;
bool is_nearest_filter = false;
public:
<?=$className?>(const WallDrawerArgs &drawerargs) : args(drawerargs) { }
@ -63,6 +62,8 @@ namespace swrenderer
<? LoopShade($blendVariant, false);?>
}
}
FString DebugInfo() override { return "<?=$className?>"; }
};
<?
@ -70,6 +71,9 @@ namespace swrenderer
function LoopShade($blendVariant, $isSimpleShade)
{ ?>
const uint32_t *source = (const uint32_t*)args.TexturePixels();
const uint32_t *source2 = (const uint32_t*)args.TexturePixels2();
bool is_nearest_filter = (source2 == nullptr);
if (is_nearest_filter)
{
<? Loop($blendVariant, $isSimpleShade, true);?>
@ -83,23 +87,42 @@ namespace swrenderer
function Loop($blendVariant, $isSimpleShade, $isNearestFilter)
{ ?>
int textureheight = args.TextureHeight();
uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1;
// Shade constants
int light = args.Light();
__m128i mlight = _mm_set_epi16(light, light, light, 256, light, light, light, 256);
__m128i inv_light = _mm_set1_epi16(256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light, 0);
int light = 256 - (args.Light() >> (FRACBITS - 8));
__m128i mlight = _mm_set_epi16(256, light, light, light, 256, light, light, light);
__m128i inv_light = _mm_set_epi16(0, 256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light);
<? if ($isSimpleShade == false)
{ ?>
__m128i inv_desaturate = _mm_set1_epi16(256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0);
__m128i shade_fade = _mm_set_epi16(shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha);
__m128i shade_light = _mm_set_epi16(shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha);
__m128i inv_desaturate = _mm_setr_epi16(0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 0, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate);
__m128i shade_fade = _mm_set_epi16(shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue);
__m128i shade_light = _mm_set_epi16(shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue);
int desaturate = shade_constants.desaturate;
<? } ?>
int count = args.Count();
int pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
uint32_t fracstep = args.TextureVStep();
uint32_t frac = args.TextureVPos();
uint32_t texturefracx = args.TextureUPos();
uint32_t *dest = (uint32_t*)args.Dest();
int dest_y = args.DestY();
count = thread->count_for_thread(dest_y, count);
if (count <= 0) return;
frac += thread->skipped_by_thread(dest_y) * fracstep;
dest = thread->dest_for_thread(dest_y, pitch, dest);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
__m128i srcalpha = _mm_set1_epi16(args.SrcAlpha());
__m128i destalpha = _mm_set1_epi16(args.DestAlpha());
for (int index = 0; index < count; index++)
{
int offset = index * pitch * 4;
__m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32(dest[offset]), _mm_setzero_si128());
int offset = index * pitch;
__m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(dest[offset]), _mm_setzero_si128());
// Sample
<? Sample($isNearestFilter);?>
@ -110,7 +133,7 @@ namespace swrenderer
// Blend
<? Blend($blendVariant);?>
dest[offset] = _mm_cvtsi32(outcolor);
dest[offset] = _mm_cvtsi128_si32(outcolor);
frac += fracstep;
}
<? }
@ -120,20 +143,20 @@ namespace swrenderer
if ($isNearestFilter == true)
{ ?>
int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS;
unsigned int ifgcolor = source[sample_index * 4];
__m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128());
unsigned int ifgcolor = source[sample_index];
__m128i fgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ifgcolor), _mm_setzero_si128());
<? }
else
{ ?>
unsigned int frac_y0 = (texturefracy >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((texturefracy + one) >> FRACBITS) * textureheight;
unsigned int frac_y0 = (frac >> FRACBITS) * textureheight;
unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight;
unsigned int y0 = frac_y0 >> FRACBITS;
unsigned int y1 = frac_y1 >> FRACBITS;
unsigned int p00 = source[y0 * 4];
unsigned int p01 = source[y1 * 4];
unsigned int p10 = source2[y0 * 4];
unsigned int p11 = source2[y1 * 4];
unsigned int p00 = source[y0];
unsigned int p01 = source[y1];
unsigned int p10 = source2[y0];
unsigned int p11 = source2[y1];
unsigned int inv_b = texturefracx;
unsigned int a = (frac_y1 >> (FRACBITS - 4)) & 15;
@ -146,7 +169,7 @@ namespace swrenderer
unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
unsigned int ifgcolor = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue;
__m128i fgcolor = _mm_unpacklo_epi16(_mm_unpacklo_epi8(_mm_cvtsi32(ifgcolor), _mm_setzero_si128()), _mm_setzero_si128());
__m128i fgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ifgcolor), _mm_setzero_si128());
<? }
}
@ -176,7 +199,7 @@ namespace swrenderer
if ($blendVariant == "opaque")
{ ?>
__m128 outcolor = fgcolor;
outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
<? }
else if ($blendVariant == "masked")
{
@ -184,8 +207,8 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, alpha);
bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha);
__m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
else if ($blendVariant == "add" || $blendVariant == "addclamp")
{
@ -194,8 +217,8 @@ namespace swrenderer
__m128i out_lo = _mm_srai_epi16(_mm_add_epi32(fg_lo, bg_lo), 8);
__m128i out_hi = _mm_srai_epi16(_mm_add_epi32(fg_hi, bg_hi), 8);
__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
else if ($blendVariant == "subclamp")
{
@ -204,8 +227,8 @@ namespace swrenderer
__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(fg_lo, bg_lo), 8);
__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(fg_hi, bg_hi), 8);
__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
else if ($blendVariant == "revsubclamp")
{
@ -214,8 +237,8 @@ namespace swrenderer
__m128i out_lo = _mm_srai_epi16(_mm_sub_epi32(bg_lo, fg_lo), 8);
__m128i out_hi = _mm_srai_epi16(_mm_sub_epi32(bg_hi, fg_hi), 8);
__m128i outcolor = _mm_packs_epi32(fg_lo, fg_hi);
outcolor = _mm_packus_epi16(outcolor, _mm_setzero128());
outcolor = _mm_or_si128(outcolor, _mm_set_epi32(0xff000000));
outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128());
outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000));
<? }
}