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- Make deferred scripts work with named scripts.
- Added ACS_Named* function variants of the ACS_* specials that take script names instead of numbers. As these are functions and not specials, they can only be used from inside ACS. SVN r3363 (trunk)
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3 changed files with 47 additions and 5 deletions
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@ -3,7 +3,7 @@
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** General BEHAVIOR management and ACS execution environment
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** Copyright 1998-2012 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -3198,6 +3198,13 @@ enum EACSFunctions
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ACSF_SpawnForced,
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ACSF_AnnouncerSound, // Skulltag
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ACSF_SetPointer,
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ACSF_ACS_NamedExecute,
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ACSF_ACS_NamedSuspend,
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ACSF_ACS_NamedTerminate,
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ACSF_ACS_NamedLockedExecute,
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ACSF_ACS_NamedLockedExecuteDoor,
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ACSF_ACS_NamedExecuteWithResult,
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ACSF_ACS_NamedExecuteAlways,
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};
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int DLevelScript::SideFromID(int id, int side)
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@ -3691,6 +3698,25 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_SpawnForced:
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return DoSpawn(args[0], args[1], args[2], args[3], args[4], args[5], true);
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case ACSF_ACS_NamedExecute:
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case ACSF_ACS_NamedSuspend:
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case ACSF_ACS_NamedTerminate:
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case ACSF_ACS_NamedLockedExecute:
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case ACSF_ACS_NamedLockedExecuteDoor:
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case ACSF_ACS_NamedExecuteWithResult:
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case ACSF_ACS_NamedExecuteAlways:
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{
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int scriptnum = -FName(FBehavior::StaticLookupString(args[0]));
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int arg1 = argCount > 1 ? args[1] : 0;
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int arg2 = argCount > 2 ? args[2] : 0;
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int arg3 = argCount > 3 ? args[3] : 0;
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int arg4 = argCount > 4 ? args[4] : 0;
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return P_ExecuteSpecial(NamedACSToNormalACS[funcIndex - ACSF_ACS_NamedExecute],
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activationline, activator, backSide,
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scriptnum, arg1, arg2, arg3, arg4);
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}
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break;
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default:
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break;
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}
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@ -7283,8 +7309,9 @@ FArchive &operator<< (FArchive &arc, acsdefered_t *&defertop)
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BYTE type;
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arc << more;
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type = (BYTE)defer->type;
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arc << type << defer->script << defer->playernum
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<< defer->arg0 << defer->arg1 << defer->arg2;
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arc << type;
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SerializeScriptNumber(arc, defer->script, false);
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arc << defer->playernum << defer->arg0 << defer->arg1 << defer->arg2;
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defer = defer->next;
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}
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more = 0;
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@ -7300,8 +7327,8 @@ FArchive &operator<< (FArchive &arc, acsdefered_t *&defertop)
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*defer = new acsdefered_t;
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arc << more;
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(*defer)->type = (acsdefered_t::EType)more;
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arc << (*defer)->script << (*defer)->playernum
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<< (*defer)->arg0 << (*defer)->arg1 << (*defer)->arg2;
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SerializeScriptNumber(arc, (*defer)->script, false);
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arc << (*defer)->playernum << (*defer)->arg0 << (*defer)->arg1 << (*defer)->arg2;
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defer = &((*defer)->next);
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arc << more;
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}
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@ -69,6 +69,19 @@
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static FRandom pr_glass ("GlassBreak");
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// There are aliases for the ACS specials that take names instead of numbers.
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// This table maps them onto the real number-based specials.
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BYTE NamedACSToNormalACS[7] =
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{
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ACS_Execute,
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ACS_Suspend,
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ACS_Terminate,
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ACS_LockedExecute,
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ACS_LockedExecuteDoor,
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ACS_ExecuteWithResult,
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ACS_ExecuteAlways,
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};
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FName MODtoDamageType (int mod)
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{
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switch (mod)
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@ -197,6 +197,8 @@ typedef int (*lnSpecFunc)(struct line_t *line,
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extern lnSpecFunc LineSpecials[256];
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extern BYTE NamedACSToNormalACS[7];
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int P_FindLineSpecial (const char *string, int *min_args=NULL, int *max_args=NULL);
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bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death=false);
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int P_ExecuteSpecial(int num,
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