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Reverted spriteID part - can't be a string
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1 changed files with 1 additions and 2 deletions
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@ -8206,8 +8206,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
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if (x)
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if (x)
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{
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{
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if (x->ValueType == TypeName ||
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if (x->ValueType == TypeName ||
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x->ValueType == TypeSound ||
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x->ValueType == TypeSound) // spriteID can be a string too.
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x->ValueType == TypeSpriteID) // spriteID can be a string too.
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{
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{
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x = new FxStringCast(x);
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x = new FxStringCast(x);
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x = x->Resolve(ctx);
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x = x->Resolve(ctx);
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