mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Fixed: A_Warp never properly positioned actors on floors, if they wound up in or on one
This commit is contained in:
parent
121db8fd37
commit
41414830a5
1 changed files with 1 additions and 0 deletions
|
@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
|
|||
{
|
||||
caller->AddZ(reference->GetBobOffset());
|
||||
}
|
||||
P_TryMove(caller, caller->Pos(), false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue