- Fixed: A_Warp never properly positioned actors on floors, if they wound up in or on one

This commit is contained in:
MajorCooke 2016-07-22 17:36:39 -05:00 committed by Christoph Oelckers
parent 121db8fd37
commit 41414830a5

View file

@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
{
caller->AddZ(reference->GetBobOffset());
}
P_TryMove(caller, caller->Pos(), false);
}
return true;
}