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- fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
- fixed a few compiler warnings. SVN r3535 (trunk)
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7443c3d167
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2 changed files with 8 additions and 20 deletions
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@ -2784,31 +2784,19 @@ void A_Face (AActor *self, AActor *other, angle_t max_turn, angle_t max_pitch)
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double dist_z = self->target->z - self->z;
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double dist_z = self->target->z - self->z;
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double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
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double dist = sqrt(dist_x*dist_x + dist_y*dist_y + dist_z*dist_z);
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angle_t other_pitch = rad2bam(asin(dist_z / dist));
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int other_pitch = (int)rad2bam(asin(dist_z / dist));
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if (max_pitch && (max_pitch < (angle_t)abs(self->pitch - other_pitch)))
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if (max_pitch != 0)
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{
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{
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if (self->pitch > other_pitch)
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if (self->pitch > other_pitch)
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{
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{
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if (self->pitch - other_pitch < ANGLE_180)
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max_pitch = MIN(max_pitch, unsigned(self->pitch - other_pitch));
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{
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self->pitch -= max_pitch;
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self->pitch -= max_pitch;
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}
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else
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{
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self->pitch += max_pitch;
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}
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}
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}
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else
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else
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{
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{
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if (other_pitch - self->pitch < ANGLE_180)
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max_pitch = MIN(max_pitch, unsigned(other_pitch - self->pitch));
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{
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self->pitch += max_pitch;
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self->pitch += max_pitch;
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}
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else
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{
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self->pitch -= max_pitch;
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}
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}
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}
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}
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}
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else
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else
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@ -1428,7 +1428,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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slope = pr_crailgun.Random2() * (Spread_Z / 255);
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slope = pr_crailgun.Random2() * (Spread_Z / 255);
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}
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope, Range, (Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, !!(Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope, Range, !!(Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -1546,7 +1546,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
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slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
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}
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset, Range, (Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, !!(Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset, Range, !!(Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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self->x = saved_x;
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self->x = saved_x;
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self->y = saved_y;
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self->y = saved_y;
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