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- fixed: The changes for new colormap handling in FMultipatchtexture were incomplete.
Some code was still checking Blend.r instead of the full variable for colormap indices. SVN r1879 (trunk)
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1 changed files with 2 additions and 2 deletions
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@ -576,9 +576,9 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, i
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else
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{
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PalEntry b = Parts[i].Blend;
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if (b.a == 0 && b.r != BLEND_NONE)
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if (b.a == 0 && b != BLEND_NONE)
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{
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info.blend = EBlend(b.r);
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info.blend = EBlend(b.d);
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}
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else if (b.a != 0)
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{
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