Revert "- fix compile on non-Windows targets"

This reverts commit 781cc62f89.

This gets in the way of a real fix.
This commit is contained in:
Christoph Oelckers 2018-05-18 00:03:58 +02:00
parent 781cc62f89
commit 3f56e02352
2 changed files with 0 additions and 10 deletions

View file

@ -63,10 +63,6 @@ EXTERN_CVAR(Int, vid_defheight)
EXTERN_CVAR(Bool, vid_vsync ) EXTERN_CVAR(Bool, vid_vsync )
EXTERN_CVAR(Bool, fullscreen ) EXTERN_CVAR(Bool, fullscreen )
CVAR(Bool, vr_enable_quadbuffered, false, CVAR_NOSET)
/* this is to fix compile on non-Windows platforms because this code is only
used on Windows, anyhow, but references to it exist elsewhere in the code */
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View file

@ -72,12 +72,6 @@ EXTERN_CVAR (Bool, cl_capfps)
DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen); DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen);
// DUMMY DATA DEFINITIONS --------------------------------------------------
CVAR(Bool, vr_enable_quadbuffered, false, CVAR_NOSET)
/* this is to fix compile on non-Windows platforms because this code is only
used on Windows, anyhow, but references to it exist elsewhere in the code */
// PUBLIC DATA DEFINITIONS ------------------------------------------------- // PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)