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- reduced number of references to r_viewpoint in hw_fakeflat.cpp
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1 changed files with 6 additions and 5 deletions
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@ -392,15 +392,16 @@ sector_t * hw_FakeFlat(sector_t * sec, sector_t * dest, area_t in_area, bool bac
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//-----------------------------------------------------------------------------
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void HWDrawInfo::SetViewArea()
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{
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auto &vp = r_viewpoint;
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// The render_sector is better suited to represent the current position in GL
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r_viewpoint.sector = R_PointInSubsector(r_viewpoint.Pos)->render_sector;
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vp.sector = R_PointInSubsector(vp.Pos)->render_sector;
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// Get the heightsec state from the render sector, not the current one!
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if (r_viewpoint.sector->GetHeightSec())
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if (vp.sector->GetHeightSec())
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{
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in_area = r_viewpoint.Pos.Z <= r_viewpoint.sector->heightsec->floorplane.ZatPoint(r_viewpoint.Pos) ? area_below :
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(r_viewpoint.Pos.Z > r_viewpoint.sector->heightsec->ceilingplane.ZatPoint(r_viewpoint.Pos) &&
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!(r_viewpoint.sector->heightsec->MoreFlags&SECMF_FAKEFLOORONLY)) ? area_above : area_normal;
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in_area = vp.Pos.Z <= vp.sector->heightsec->floorplane.ZatPoint(vp.Pos) ? area_below :
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(vp.Pos.Z > vp.sector->heightsec->ceilingplane.ZatPoint(vp.Pos) &&
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!(vp.sector->heightsec->MoreFlags&SECMF_FAKEFLOORONLY)) ? area_above : area_normal;
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}
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else
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{
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