mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Renamed the operator() and [] methods in FTextureManager which take a name
The operators cannot be easily searched for so this makes it hard to do any evaluations on the use of this method.
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9fedecbe60
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3dc9eab743
8 changed files with 34 additions and 32 deletions
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@ -184,18 +184,19 @@ CVAR (Int, snd_drawoutput, 0, 0);
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CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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bool res = false;
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if (!stricmp(self, "None" ) && gameinfo.CursorPic.IsNotEmpty())
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{
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res = I_SetCursor(TexMan[gameinfo.CursorPic]);
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res = I_SetCursor(TexMan.GetTextureByName(gameinfo.CursorPic));
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}
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else
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{
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res = I_SetCursor(TexMan[self]);
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res = I_SetCursor(TexMan.GetTextureByName(self));
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}
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if (!res)
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{
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I_SetCursor(TexMan["cursor"]);
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I_SetCursor(TexMan.GetTextureByName("cursor"));
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}
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}
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@ -834,7 +835,7 @@ void D_Display ()
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int x;
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FString pstring = "By ";
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tex = TexMan(gameinfo.PauseSign);
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tex = TexMan.GetTextureByName(gameinfo.PauseSign, true);
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x = (SCREENWIDTH - tex->GetDisplayWidth() * CleanXfac)/2 +
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tex->GetDisplayLeftOffset() * CleanXfac;
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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@ -1241,7 +1242,7 @@ void D_DoAdvanceDemo (void)
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case 3:
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if (gameinfo.advisoryTime)
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{
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Advisory = TexMan["ADVISOR"];
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Advisory = TexMan.GetTextureByName("ADVISOR");
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demosequence = 1;
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pagetic = (int)(gameinfo.advisoryTime * TICRATE);
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break;
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@ -817,7 +817,7 @@ void DBaseStatusBar::RefreshBackground () const
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if (setblocks >= 10)
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{
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FTexture *p = TexMan[gameinfo.Border.b];
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FTexture *p = TexMan.GetTextureByName(gameinfo.Border.b);
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if (p != NULL)
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{
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screen->FlatFill(0, y, x, y + p->GetDisplayHeight(), p, true);
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@ -445,7 +445,7 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2,
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if (teamplay && Teams[player->userinfo.GetTeam()].GetLogo().IsNotEmpty ())
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{
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FTexture *pic = TexMan[Teams[player->userinfo.GetTeam()].GetLogo().GetChars ()];
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FTexture *pic = TexMan.GetTextureByName(Teams[player->userinfo.GetTeam()].GetLogo().GetChars ());
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screen->DrawTexture (pic, col1 - (pic->GetDisplayWidth() + 2) * CleanXfac, y,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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@ -501,7 +501,7 @@ double FindShortestTextureAround (sector_t *sec)
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CheckShortestTex (check->sidedef[1]->GetTexture(side_t::bottom), minsize);
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}
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}
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return minsize < FLT_MAX ? minsize : TexMan[0]->GetDisplayHeight();
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return minsize < FLT_MAX ? minsize : TexMan.ByIndex(0)->GetDisplayHeight();
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}
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//
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@ -526,7 +526,7 @@ double FindShortestUpperAround (sector_t *sec)
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CheckShortestTex (check->sidedef[1]->GetTexture(side_t::top), minsize);
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}
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}
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return minsize < FLT_MAX ? minsize : TexMan[0]->GetDisplayHeight();
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return minsize < FLT_MAX ? minsize : TexMan.ByIndex(0)->GetDisplayHeight();
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}
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//
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@ -647,7 +647,7 @@ CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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// ---------------------------------------------------------------------------
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bool I_SetCursor(FTexture* cursorpic)
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bool I_SetCursor(FTexture *cursorpic)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSCursor* cursor = nil;
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@ -565,12 +565,16 @@ public:
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if ((unsigned)texnum.GetIndex() >= Textures.Size()) return NULL;
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return Textures[texnum.GetIndex()].Texture;
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}
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FTexture *operator[] (const char *texname)
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FTexture *GetTextureByName(const char *name, bool animate = false)
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{
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FTextureID texnum = GetTextureID (texname, ETextureType::MiscPatch);
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if (!texnum.Exists()) return NULL;
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return Textures[texnum.GetIndex()].Texture;
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FTextureID texnum = GetTextureID (name, ETextureType::MiscPatch);
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if (!texnum.Exists()) return nullptr;
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if (!animate) return Textures[texnum.GetIndex()].Texture;
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else return Textures[Translation[texnum.GetIndex()]].Texture;
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}
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FTexture *ByIndex(int i)
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{
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if (unsigned(i) >= Textures.Size()) return NULL;
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@ -589,18 +593,15 @@ public:
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}
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return Textures[picnum].Texture;
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}
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/*
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FTexture *operator() (const char *texname)
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{
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FTextureID texnum = GetTextureID (texname, ETextureType::MiscPatch);
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if (texnum.texnum == -1) return NULL;
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return Textures[Translation[texnum.texnum]].Texture;
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}
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*/
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FTexture *ByIndexTranslated(int i)
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{
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if (unsigned(i) >= Textures.Size()) return NULL;
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return Textures[Translation[i]].Texture;
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}
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//public:
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FTextureID PalCheck(FTextureID tex);
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@ -1304,22 +1304,22 @@ void DFrameBuffer::DrawFrame (int left, int top, int width, int height)
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int bottom = top + height;
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// Draw top and bottom sides.
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p = TexMan[border->t];
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p = TexMan.GetTextureByName(border->t);
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FlatFill(left, top - p->GetDisplayHeight(), right, top, p, true);
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p = TexMan[border->b];
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p = TexMan.GetTextureByName(border->b);
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FlatFill(left, bottom, right, bottom + p->GetDisplayHeight(), p, true);
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// Draw left and right sides.
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p = TexMan[border->l];
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p = TexMan.GetTextureByName(border->l);
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FlatFill(left - p->GetDisplayWidth(), top, left, bottom, p, true);
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p = TexMan[border->r];
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p = TexMan.GetTextureByName(border->r);
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FlatFill(right, top, right + p->GetDisplayWidth(), bottom, p, true);
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// Draw beveled corners.
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DrawTexture (TexMan[border->tl], left-offset, top-offset, TAG_DONE);
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DrawTexture (TexMan[border->tr], left+width, top-offset, TAG_DONE);
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DrawTexture (TexMan[border->bl], left-offset, top+height, TAG_DONE);
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DrawTexture (TexMan[border->br], left+width, top+height, TAG_DONE);
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DrawTexture (TexMan.GetTextureByName(border->tl), left-offset, top-offset, TAG_DONE);
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DrawTexture (TexMan.GetTextureByName(border->tr), left+width, top-offset, TAG_DONE);
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DrawTexture (TexMan.GetTextureByName(border->bl), left-offset, top+height, TAG_DONE);
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DrawTexture (TexMan.GetTextureByName(border->br), left+width, top+height, TAG_DONE);
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}
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DEFINE_ACTION_FUNCTION(_Screen, DrawFrame)
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@ -383,13 +383,13 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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case 1: // Splat
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sc.MustGetString();
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splat = TexMan[sc.String];
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splat = TexMan.GetTextureByName(sc.String);
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break;
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case 2: // Pointers
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while (sc.GetString() && !sc.Crossed)
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{
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yah.Push(TexMan[sc.String]);
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yah.Push(TexMan.GetTextureByName(sc.String));
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}
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if (sc.Crossed)
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sc.UnGet();
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@ -481,14 +481,14 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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if (!sc.CheckString("{"))
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{
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sc.MustGetString();
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an.frames.Push(TexMan[sc.String]);
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an.frames.Push(TexMan.GetTextureByName(sc.String));
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}
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else
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{
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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an.frames.Push(TexMan[sc.String]);
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an.frames.Push(TexMan.GetTextureByName(sc.String));
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}
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}
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an.ctr = -1;
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@ -503,7 +503,7 @@ bool DInterBackground::LoadBackground(bool isenterpic)
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an.loc.y = sc.Number;
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sc.MustGetString();
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an.frames.Reserve(1); // allocate exactly one element
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an.frames[0] = TexMan[sc.String];
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an.frames[0] = TexMan.GetTextureByName(sc.String);
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anims.Push(an);
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break;
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