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- fixed: Crushing generic floors must use crush mode 2.
This is how Doom always worked. Mode 1 is not useful for one-time crushing effects. # Conflicts: # src/p_lnspec.cpp
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@ -565,7 +565,7 @@ FUNC(LS_Generic_Floor)
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}
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return EV_DoFloor (type, ln, arg0, SPEED(arg1), arg2,
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(arg4 & 16) ? 20 : -1, arg4 & 7, false);
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(arg4 & 16) ? 20 : -1, arg4 & 7, true);
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}
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