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- Fixed: The only time bestslideline is ever NULL is before it ever gets set.
That means my P_BounceWall() "fix" from March 6 wasn't really a working fix. SVN r807 (trunk)
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2 changed files with 4 additions and 2 deletions
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@ -1,4 +1,6 @@
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March 15, 2008
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- Fixed: The only time bestslideline is ever NULL is before it ever gets set.
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That means my P_BounceWall() from March 6 wasn't really correct.
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- Fixed: If an object is flagged for euthanization while it's in the gray
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list, it should just be ignored during the propagation stage.
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- After sleeping on it and realizing what was really going in, I generalized
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@ -2449,7 +2449,7 @@ bool P_BounceWall (AActor *mo)
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leady = mo->y-mo->radius;
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}
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bestslidefrac = FRACUNIT+1;
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bestslideline = NULL;
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bestslideline = BlockingLine;
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if (P_PathTraverse(leadx, leady, leadx+mo->momx, leady+mo->momy,
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PT_ADDLINES, PTR_BounceTraverse) && BlockingLine == NULL)
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{ // Could not find a wall, so bounce off the floor/ceiling instead.
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@ -2466,7 +2466,7 @@ bool P_BounceWall (AActor *mo)
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return true;
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}
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}
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line = bestslideline ? bestslideline : BlockingLine;
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line = bestslideline;
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if (line->special == Line_Horizon)
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{
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