The GL part of Quake Rolls.

This commit is contained in:
MajorCooke 2016-04-25 14:12:16 -05:00 committed by Christoph Oelckers
parent 15480feb96
commit 3be33b5725

View file

@ -799,7 +799,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
double alen = sqrt(angx*angx + angy*angy); double alen = sqrt(angx*angx + angy*angy);
mAngles.Pitch = (float)RAD2DEG(asin(angy / alen)); mAngles.Pitch = (float)RAD2DEG(asin(angy / alen));
mAngles.Roll.Degrees = camera->Angles.Roll.Degrees; mAngles.Roll.Degrees = ViewRoll.Degrees;
// Scroll the sky // Scroll the sky
mSky1Pos = (float)fmod(gl_frameMS * level.skyspeed1, 1024.f) * 90.f/256.f; mSky1Pos = (float)fmod(gl_frameMS * level.skyspeed1, 1024.f) * 90.f/256.f;