From 3bbd255b73e06d01761bde480e14a0014744b86e Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 28 Apr 2013 02:04:53 +0000 Subject: [PATCH] - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. SVN r4227 (trunk) --- src/g_raven/a_minotaur.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_raven/a_minotaur.cpp b/src/g_raven/a_minotaur.cpp index ff39bf67c..0f9d9cd55 100644 --- a/src/g_raven/a_minotaur.cpp +++ b/src/g_raven/a_minotaur.cpp @@ -558,7 +558,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurChase) if (!self1->target || (self1->target->health <= 0) || !(self1->target->flags&MF_SHOOTABLE)) { // look for a new target - self1->SetState (self1->FindState ("Spawn")); + self1->SetIdle(); return; }