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SDL: Don't write garbage to output if it is redirected
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0c776e3acd
commit
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1 changed files with 3 additions and 2 deletions
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@ -175,10 +175,11 @@ void I_PrintStr(const char *cp)
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{
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{
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const char * srcp = cp;
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const char * srcp = cp;
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FString printData = "";
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FString printData = "";
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bool terminal = isatty(STDOUT_FILENO);
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while (*srcp != 0)
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while (*srcp != 0)
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{
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{
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if (*srcp == 0x1c && con_printansi)
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if (*srcp == 0x1c && con_printansi && terminal)
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{
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{
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srcp += 1;
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srcp += 1;
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EColorRange range = V_ParseFontColor((const uint8_t*&)srcp, CR_UNTRANSLATED, CR_YELLOW);
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EColorRange range = V_ParseFontColor((const uint8_t*&)srcp, CR_UNTRANSLATED, CR_YELLOW);
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@ -224,7 +225,7 @@ void I_PrintStr(const char *cp)
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if (StartScreen) CleanProgressBar();
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if (StartScreen) CleanProgressBar();
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fputs(printData.GetChars(),stdout);
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fputs(printData.GetChars(),stdout);
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fputs("\033[0m",stdout);
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if (terminal) fputs("\033[0m",stdout);
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if (StartScreen) RedrawProgressBar(ProgressBarCurPos,ProgressBarMaxPos);
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if (StartScreen) RedrawProgressBar(ProgressBarCurPos,ProgressBarMaxPos);
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}
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}
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