Don't allow pressing a checkswitchrange switch that's in the floor.

This commit is contained in:
Eevee (Alex Munroe) 2015-06-09 13:20:10 -07:00
parent 5adc8cf167
commit 3b2126ba95

View file

@ -181,7 +181,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
} }
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL) else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
{ {
return (user->z <= open.bottom); return (user->z < open.bottom);
} }
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL) else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
{ {
@ -194,7 +194,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
else else
{ {
// no switch found. Check whether the player can touch either top or bottom texture // no switch found. Check whether the player can touch either top or bottom texture
return (user->z + user->height >= open.top) || (user->z <= open.bottom); return (user->z + user->height >= open.top) || (user->z < open.bottom);
} }
} }