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- a simple command line parameter is probably more suitsble for controlling the disassembly output.
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1 changed files with 2 additions and 2 deletions
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@ -54,6 +54,7 @@
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#include "decallib.h"
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#include "decallib.h"
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#include "m_random.h"
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#include "m_random.h"
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#include "i_system.h"
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#include "i_system.h"
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#include "m_argv.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "doomerrors.h"
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#include "doomerrors.h"
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#include "a_hexenglobal.h"
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#include "a_hexenglobal.h"
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@ -262,7 +263,6 @@ void FinishActor(const FScriptPosition &sc, PClassActor *info, Baggage &bag)
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// Do some postprocessing after everything has been defined
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// Do some postprocessing after everything has been defined
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//
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//
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//==========================================================================
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//==========================================================================
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CVAR(Bool, dumpdisassembly, false, 0);
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static void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
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static void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
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{
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{
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@ -282,7 +282,7 @@ static void FinishThingdef()
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int codesize = 0;
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int codesize = 0;
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FILE *dump = NULL;
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FILE *dump = NULL;
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if (dumpdisassembly) dump = fopen("disasm.txt", "w");
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if (Args->CheckParm("-dumpdisasm")) dump = fopen("disasm.txt", "w");
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for (i = 0; i < StateTempCalls.Size(); ++i)
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for (i = 0; i < StateTempCalls.Size(); ++i)
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{
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{
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