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https://github.com/ZDoom/gzdoom-gles.git
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- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
- fixed: BaseStatusBar.Fill did not pass its flags parameter to the native function.
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parent
a3ef711d1d
commit
3a1228bf95
5 changed files with 126 additions and 4 deletions
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@ -397,6 +397,7 @@ public:
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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void SetClipRect(double x, double y, double w, double h, int flags = 0);
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void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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@ -1910,7 +1910,82 @@ DEFINE_ACTION_FUNCTION(DBaseStatusBar, Fill)
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PARAM_FLOAT(h);
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PARAM_INT_DEF(flags);
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->Fill(color, x, y, w, h);
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self->Fill(color, x, y, w, h, flags);
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return 0;
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}
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//============================================================================
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//
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// draw stuff
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//
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//============================================================================
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void DBaseStatusBar::SetClipRect(double x, double y, double w, double h, int flags)
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{
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// resolve auto-alignment before making any adjustments to the position values.
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if (!(flags & DI_SCREEN_MANUAL_ALIGN))
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{
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if (x < 0) flags |= DI_SCREEN_RIGHT;
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else flags |= DI_SCREEN_LEFT;
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if (y < 0) flags |= DI_SCREEN_BOTTOM;
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else flags |= DI_SCREEN_TOP;
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}
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x += drawOffset.X;
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y += drawOffset.Y;
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if (!fullscreenOffsets)
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{
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StatusbarToRealCoords(x, y, w, h);
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}
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else
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{
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double orgx, orgy;
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switch (flags & DI_SCREEN_HMASK)
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{
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default: orgx = 0; break;
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case DI_SCREEN_HCENTER: orgx = screen->GetWidth() / 2; break;
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case DI_SCREEN_RIGHT: orgx = screen->GetWidth(); break;
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}
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switch (flags & DI_SCREEN_VMASK)
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{
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default: orgy = 0; break;
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case DI_SCREEN_VCENTER: orgy = screen->GetHeight() / 2; break;
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case DI_SCREEN_BOTTOM: orgy = screen->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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DVector2 Scale = GetHUDScale();
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x *= Scale.X;
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y *= Scale.Y;
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w *= Scale.X;
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h *= Scale.Y;
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x += orgx;
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y += orgy;
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}
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int x1 = int(x);
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int y1 = int(y);
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int ww = int(x + w - x1); // account for scaling to non-integers. Truncating the values separately would fail for cases like
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int hh = int(y + h - y1); // y=3.5, height = 5.5 where adding both values gives a larger integer than adding the two integers.
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screen->SetClipRect(x1, y1, ww, hh);
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, SetClipRect)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(w);
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PARAM_FLOAT(h);
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PARAM_INT_DEF(flags);
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self->SetClipRect(x, y, w, h, flags);
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return 0;
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}
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@ -190,6 +190,24 @@ void DCanvas::SetClipRect(int x, int y, int w, int h)
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clipwidth = clamp(w, 0, GetHeight() - y);
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}
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DEFINE_ACTION_FUNCTION(_Screen, SetClipRect)
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{
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PARAM_PROLOGUE;
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PARAM_INT(x);
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PARAM_INT(y);
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PARAM_INT(w);
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PARAM_INT(h);
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screen->SetClipRect(x, y, w, h);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Screen, ClearClipRect)
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{
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PARAM_PROLOGUE;
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screen->ClearClipRect();
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return 0;
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}
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void DCanvas::GetClipRect(int *x, int *y, int *w, int *h)
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{
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if (x) *x = clipleft;
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@ -198,6 +216,19 @@ void DCanvas::GetClipRect(int *x, int *y, int *w, int *h)
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if (h) *h = clipheight;
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}
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DEFINE_ACTION_FUNCTION(_Screen, GetClipRect)
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{
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PARAM_PROLOGUE;
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int x, y, w, h;
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screen->GetClipRect(&x, &y, &w, &h);
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if (numret > 0) ret[0].SetInt(x);
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if (numret > 1) ret[1].SetInt(x);
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if (numret > 2) ret[2].SetInt(x);
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if (numret > 3) ret[3].SetInt(x);
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return MIN(numret, 4);
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}
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bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy) const
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{
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if (img != NULL)
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@ -166,6 +166,10 @@ struct Screen native
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native static void DrawFrame(int x, int y, int w, int h);
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native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
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native static double GetAspectRatio();
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native static void SetClipRect(int x, int y, int w, int h);
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native static void ClearClipRect();
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native static int, int, int, int GetClipRect();
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// This is a leftover of the abandoned Inventory.DrawPowerup method.
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deprecated("2.5") static ui void DrawHUDTexture(TextureID tex, double x, double y)
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@ -327,6 +327,12 @@ class BaseStatusBar native ui
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native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
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native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
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native int GetTopOfStatusBar();
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native void SetClipRect(double x, double y, double w, double h, int flags = 0);
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void ClearClipRect()
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{
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screen.ClearClipRect();
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}
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//============================================================================
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//
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@ -984,13 +990,17 @@ class BaseStatusBar native ui
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double sizeOfImage = (horizontal ? texsize.X - border*2 : texsize.Y - border*2);
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Clip[(!horizontal) | ((!reverse)<<1)] = sizeOfImage - sizeOfImage *value;
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// preserve the active clipping rectangle
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int cx, cy, cw, ch;
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[cx, cy, cw, ch] = screen.GetClipRect();
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if(border != 0)
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{
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for(int i = 0; i < 4; i++) Clip[i] += border;
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//Draw the whole foreground
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DrawTexture(ontex, position, flags | DI_ITEM_LEFT_TOP);
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// SetClip
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SetClipRect(position.X + Clip[0], position.Y + Clip[1], texsize.X - Clip[0] - Clip[2], texsize.Y - Clip[1] - Clip[3], flags);
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}
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if (offtex.IsValid() && TexMan.GetScaledSize(offtex) == texsize) DrawTexture(offtex, position, flags | DI_ITEM_LEFT_TOP);
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@ -998,10 +1008,11 @@ class BaseStatusBar native ui
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if (border == 0)
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{
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// SetClip
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SetClipRect(position.X + Clip[0], position.Y + Clip[1], texsize.X - Clip[0] - Clip[2], texsize.Y - Clip[1] - Clip[3], flags);
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DrawTexture(ontex, position, flags | DI_ITEM_LEFT_TOP);
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}
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// UnsetClip
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// restore the previous clipping rectangle
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screen.SetClipRect(cx, cy, cw, ch);
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}
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//============================================================================
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