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https://github.com/ZDoom/gzdoom-gles.git
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(SBARINfO update)
- Added: fullscreenoffsets flag for status bars. This changes the coordinate system to be relative to the top left corner of the screen. This is useful for full screen status bars. - Changed: drawinventorybar will use the width of artibox or invcurs (strife) to determine the spacing. Let me know if this breaks any released mods. - Fixed: If a status bar height of 0 was specified in SBarInfo the wrong bar would be shown. - Fixed: If a static inventory bar was used the user still had to press invuse in order to get rid of the "overlay". - Fixed: forcescaled would not work if the height of the bar was 0. - Added: keyslot to drawswitchableimage. - Fixed: The transition effects for the log and keys popups were switched. SVN r1116 (trunk)
This commit is contained in:
parent
3700fda0e8
commit
3908c71510
6 changed files with 236 additions and 114 deletions
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@ -1,3 +1,17 @@
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August 6, 2008 (SBARINfO update)
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- Added: fullscreenoffsets flag for status bars. This changes the coordinate
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system to be relative to the top left corner of the screen. This is useful
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for full screen status bars.
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- Changed: drawinventorybar will use the width of artibox or invcurs (strife)
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to determine the spacing. Let me know if this breaks any released mods.
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- Fixed: If a status bar height of 0 was specified in SBarInfo the wrong bar
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would be shown.
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- Fixed: If a static inventory bar was used the user still had to press invuse
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in order to get rid of the "overlay".
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- Fixed: forcescaled would not work if the height of the bar was 0.
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- Added: keyslot to drawswitchableimage.
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- Fixed: The transition effects for the log and keys popups were switched.
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August 5, 2008 (Changes by Graf Zahl)
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- Converted Strife's Crusader, Inquisitor and spectral missiles to
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DECORATE.
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@ -262,7 +262,7 @@ public:
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DBaseStatusBar (int reltop);
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void Destroy ();
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void SetScaled (bool scale);
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void SetScaled (bool scale, bool force=false);
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void AttachMessage (DHUDMessage *msg, uint32 id=0);
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DHUDMessage *DetachMessage (DHUDMessage *msg);
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@ -85,6 +85,7 @@ struct SBarInfoBlock
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{
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TArray<SBarInfoCommand> commands;
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bool forceScaled;
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bool fullScreenOffsets;
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int alpha;
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SBarInfoBlock();
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@ -135,7 +136,7 @@ struct SBarInfo
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void ParseSBarInfo(int lump);
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void ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block);
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void ParseMugShotBlock(FScanner &sc, FMugShotState &state);
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void getCoordinates(FScanner &sc, SBarInfoCommand &cmd); //retrieves the next two arguments as x and y.
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void getCoordinates(FScanner &sc, SBarInfoCommand &cmd, bool fullScreenOffsets); //retrieves the next two arguments as x and y.
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int getSignedInteger(FScanner &sc); //returns a signed integer.
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int newImage(const char* patchname);
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void Init();
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@ -150,11 +151,6 @@ extern SBarInfo *SBarInfoScript;
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// Enums used between the parser and the display
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enum //statusbar flags
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{
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STATUSBARFLAG_FORCESCALED = 1,
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};
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enum //gametype flags
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{
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GAMETYPE_SINGLEPLAYER = 1,
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@ -165,18 +161,19 @@ enum //gametype flags
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enum //drawimage flags
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{
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DRAWIMAGE_PLAYERICON = 1,
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DRAWIMAGE_AMMO1 = 2,
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DRAWIMAGE_AMMO2 = 4,
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DRAWIMAGE_INVENTORYICON = 8,
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DRAWIMAGE_TRANSLATABLE = 16,
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DRAWIMAGE_WEAPONSLOT = 32,
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DRAWIMAGE_SWITCHABLE_AND = 64,
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DRAWIMAGE_INVULNERABILITY = 128,
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DRAWIMAGE_OFFSET_CENTER = 256,
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DRAWIMAGE_ARMOR = 512,
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DRAWIMAGE_WEAPONICON = 1024,
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DRAWIMAGE_SIGIL = 2048,
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DRAWIMAGE_PLAYERICON = 0x1,
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DRAWIMAGE_AMMO1 = 0x2,
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DRAWIMAGE_AMMO2 = 0x4,
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DRAWIMAGE_INVENTORYICON = 0x8,
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DRAWIMAGE_TRANSLATABLE = 0x10,
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DRAWIMAGE_WEAPONSLOT = 0x20,
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DRAWIMAGE_SWITCHABLE_AND = 0x40,
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DRAWIMAGE_INVULNERABILITY = 0x80,
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DRAWIMAGE_OFFSET_CENTER = 0x100,
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DRAWIMAGE_ARMOR = 0x200,
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DRAWIMAGE_WEAPONICON = 0x400,
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DRAWIMAGE_SIGIL = 0x800,
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DRAWIMAGE_KEYSLOT = 0x1000,
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};
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enum //drawnumber flags
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@ -344,14 +341,14 @@ public:
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void SetMugShotState(const char* stateName, bool waitTillDone=false, bool reset=false);
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private:
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void doCommands(SBarInfoBlock &block, int xOffset=0, int yOffset=0, int alpha=FRACUNIT);
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void DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool translate=false, bool dim=false, bool center=false);
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void DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, EColorRange translation, int spacing=0);
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void DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, EColorRange translation, int spacing=0, bool fillzeros=false);
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void DrawFace(const char *defaultFace, int accuracy, bool xdth, bool animatedgodmode, int x, int y, int xOffset, int yOffset, int alpha);
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void DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, bool center=false);
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void DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0);
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void DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool fillzeros=false);
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void DrawFace(const char *defaultFace, int accuracy, bool xdth, bool animatedgodmode, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets);
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int updateState(bool xdth, bool animatedgodmode);
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void DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool alwaysshow,
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void DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
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int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter);
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void DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, int padleft, int padright, int chainsize,
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void DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
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bool wiggle, bool translate);
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FRemapTable* getTranslation();
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@ -226,17 +226,28 @@ void DSBarInfo::Draw (EHudState state)
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}
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if(SBarInfoScript->huds[hud].forceScaled) //scale the statusbar
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{
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SetScaled(true);
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SetScaled(true, true);
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setsizeneeded = true;
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}
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doCommands(SBarInfoScript->huds[hud], 0, 0, SBarInfoScript->huds[hud].alpha);
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if(CPlayer->inventorytics > 0 && !(level.flags & LEVEL_NOINVENTORYBAR))
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{
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if(state == HUD_StatusBar)
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{
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// No overlay? Lets cancel it.
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if(SBarInfoScript->huds[STBAR_INVENTORY].commands.Size() == 0)
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CPlayer->inventorytics = 0;
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else
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doCommands(SBarInfoScript->huds[STBAR_INVENTORY], 0, 0, SBarInfoScript->huds[STBAR_INVENTORY].alpha);
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}
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else if(state == HUD_Fullscreen)
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{
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if(SBarInfoScript->huds[STBAR_INVENTORYFULLSCREEN].commands.Size() == 0)
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CPlayer->inventorytics = 0;
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else
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doCommands(SBarInfoScript->huds[STBAR_INVENTORYFULLSCREEN], 0, 0, SBarInfoScript->huds[STBAR_INVENTORYFULLSCREEN].alpha);
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}
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}
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if(currentPopup != POP_None)
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{
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int popbar = 0;
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{
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case SBARINFO_DRAWSWITCHABLEIMAGE: //draw the alt image if we don't have the item else this is like a normal drawimage
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{
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// DrawSwitchable image allows 2 or 4 images to be supplied.
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// drawAlt toggles these:
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// 1 = first image
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// 2 = second image
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// 3 = thrid image
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// 0 = last image
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int drawAlt = 0;
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if((cmd.flags & DRAWIMAGE_WEAPONSLOT)) //weaponslots
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{
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drawAlt = 1;
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}
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}
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else if(cmd.flags & DRAWIMAGE_KEYSLOT)
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{
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bool found1 = false;
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bool found2 = false;
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drawAlt = 1;
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for(AInventory *item = CPlayer->mo->Inventory;item != NULL;item = item->Inventory)
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{
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if(item->IsKindOf(RUNTIME_CLASS(AKey)))
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{
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int keynum = static_cast<AKey *>(item)->KeyNumber;
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if(keynum == cmd.value)
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found1 = true;
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if(cmd.flags & DRAWIMAGE_SWITCHABLE_AND && keynum == cmd.special4) // two keys
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found2 = true;
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}
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}
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if(cmd.flags & DRAWIMAGE_SWITCHABLE_AND)
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{
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if(found1 && found2)
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drawAlt = 0;
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else if(found1)
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drawAlt = 2;
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else if(found2)
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drawAlt = 3;
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}
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else
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{
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if(found1)
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drawAlt = 0;
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}
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}
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else //check the inventory items and draw selected sprite
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{
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AInventory* item = CPlayer->mo->FindInventory(PClass::FindClass(cmd.string[0]));
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if(drawAlt != 0) //draw 'off' image
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{
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if(cmd.special != -1 && drawAlt == 1)
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DrawGraphic(Images[cmd.special], cmd.x, cmd.y, xOffset, yOffset, alpha, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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DrawGraphic(Images[cmd.special], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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else if(cmd.special2 != -1 && drawAlt == 2)
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DrawGraphic(Images[cmd.special2], cmd.x, cmd.y, xOffset, yOffset, alpha, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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DrawGraphic(Images[cmd.special2], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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else if(cmd.special3 != -1 && drawAlt == 3)
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DrawGraphic(Images[cmd.special3], cmd.x, cmd.y, xOffset, yOffset, alpha, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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DrawGraphic(Images[cmd.special3], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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break;
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}
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}
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else if(cmd.image_index >= 0)
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texture = Images[cmd.image_index];
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DrawGraphic(texture, cmd.x, cmd.y, xOffset, yOffset, alpha, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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DrawGraphic(texture, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, !!(cmd.flags & DRAWIMAGE_TRANSLATABLE), false, !!(cmd.flags & DRAWIMAGE_OFFSET_CENTER));
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break;
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}
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case SBARINFO_DRAWNUMBER:
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translation = cmd.translation3;
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if((cmd.flags & DRAWNUMBER_WHENNOTZERO) && value == 0)
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break;
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DrawNumber(value, cmd.special, cmd.x, cmd.y, xOffset, yOffset, alpha, translation, cmd.special2, fillzeros);
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DrawNumber(value, cmd.special, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, translation, cmd.special2, fillzeros);
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break;
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}
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case SBARINFO_DRAWMUGSHOT:
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@ -620,7 +671,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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xdth = true;
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if(cmd.flags & DRAWMUGSHOT_ANIMATEDGODMODE)
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animatedgodmode = true;
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DrawFace(cmd.string[0], cmd.special, xdth, animatedgodmode, cmd.x, cmd.y, xOffset, yOffset, alpha);
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DrawFace(cmd.string[0], cmd.special, xdth, animatedgodmode, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets);
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break;
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}
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case SBARINFO_DRAWSELECTEDINVENTORY:
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@ -628,11 +679,11 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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{
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if((cmd.flags & DRAWSELECTEDINVENTORY_ARTIFLASH) && artiflash)
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{
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DrawGraphic(Images[ARTIFLASH_OFFSET+(4-artiflash)], cmd.x, cmd.y, xOffset, yOffset, alpha, false, CPlayer->mo->InvSel->Amount <= 0);
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DrawGraphic(Images[ARTIFLASH_OFFSET+(4-artiflash)], cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, false, CPlayer->mo->InvSel->Amount <= 0);
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}
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else
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{
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DrawGraphic(TexMan(CPlayer->mo->InvSel->Icon), cmd.x, cmd.y, xOffset, yOffset, alpha, false, CPlayer->mo->InvSel->Amount <= 0);
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DrawGraphic(TexMan(CPlayer->mo->InvSel->Icon), cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, false, CPlayer->mo->InvSel->Amount <= 0);
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}
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if((cmd.flags & DRAWSELECTEDINVENTORY_ALWAYSSHOWCOUNTER) || CPlayer->mo->InvSel->Amount != 1)
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{
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@ -640,7 +691,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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{
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drawingFont = cmd.font;
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}
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DrawNumber(CPlayer->mo->InvSel->Amount, 3, cmd.special2, cmd.special3, xOffset, yOffset, alpha, cmd.translation, cmd.special4);
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DrawNumber(CPlayer->mo->InvSel->Amount, 3, cmd.special2, cmd.special3, xOffset, yOffset, alpha, block.fullScreenOffsets, cmd.translation, cmd.special4);
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}
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}
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else if((cmd.flags & DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY))
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@ -666,7 +717,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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{
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drawingFont = cmd.font;
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}
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DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, xOffset, yOffset, alpha, alwaysshow, cmd.special2, cmd.special3, cmd.translation, artibox, noarrows, alwaysshowcounter);
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DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, alwaysshow, cmd.special2, cmd.special3, cmd.translation, artibox, noarrows, alwaysshowcounter);
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break;
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}
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case SBARINFO_DRAWBAR:
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@ -956,7 +1007,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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{
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wiggle = !!(cmd.flags & DRAWGEM_WIGGLE);
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}
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DrawGem(Images[cmd.special], Images[cmd.image_index], value, cmd.x, cmd.y, xOffset, yOffset, alpha, cmd.special2, cmd.special3, cmd.special4+1, wiggle, translate);
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DrawGem(Images[cmd.special], Images[cmd.image_index], value, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, cmd.special2, cmd.special3, cmd.special4+1, wiggle, translate);
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break;
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}
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case SBARINFO_DRAWSHADER:
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@ -983,7 +1034,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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{
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drawingFont = cmd.font;
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}
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DrawString(cmd.string[0], cmd.x - drawingFont->StringWidth(cmd.string[0]), cmd.y, xOffset, yOffset, alpha, cmd.translation, cmd.special);
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DrawString(cmd.string[0], cmd.x - drawingFont->StringWidth(cmd.string[0]), cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, cmd.translation, cmd.special);
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break;
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case SBARINFO_DRAWKEYBAR:
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{
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@ -1000,9 +1051,9 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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goto FinishDrawKeyBar;
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}
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if(!vertical)
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DrawGraphic(TexMan[item->Icon], cmd.x+(cmd.special*i), cmd.y, xOffset, yOffset, alpha);
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DrawGraphic(TexMan[item->Icon], cmd.x+(cmd.special*i), cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets);
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else
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DrawGraphic(TexMan[item->Icon], cmd.x, cmd.y+(cmd.special*i), xOffset, yOffset, alpha);
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DrawGraphic(TexMan[item->Icon], cmd.x, cmd.y+(cmd.special*i), xOffset, yOffset, alpha, block.fullScreenOffsets);
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item = item->Inventory;
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if(item == NULL)
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break;
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@ -1156,7 +1207,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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}
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//draws an image with the specified flags
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void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha,
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void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets,
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bool translate, bool dim, bool center) //flags
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{
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if (texture == NULL)
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@ -1168,6 +1219,8 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
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y -= (texture->GetHeight()/2)-texture->TopOffset;
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}
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if(!fullScreenOffsets)
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{
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// I'll handle the conversion from fixed to int myself for more control
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fixed_t fx = (x + ST_X + xOffset) << FRACBITS;
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fixed_t fy = (y + ST_Y + yOffset) << FRACBITS;
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@ -1187,9 +1240,21 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_Alpha, alpha,
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TAG_DONE);
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}
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else
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{
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screen->DrawTexture(texture, x, y,
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DTA_DestWidth, texture->GetScaledWidth(),
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DTA_DestHeight, texture->GetScaledHeight(),
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DTA_Translation, translate ? getTranslation() : 0,
|
||||
DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
|
||||
DTA_Alpha, alpha,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
||||
void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, EColorRange translation, int spacing)
|
||||
void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing)
|
||||
{
|
||||
x += spacing;
|
||||
while(*str != '\0')
|
||||
|
@ -1213,6 +1278,8 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
}
|
||||
if(SBarInfoScript->spacingCharacter == '\0') //If we are monospaced lets use the offset
|
||||
x += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
|
||||
if(!fullScreenOffsets)
|
||||
{
|
||||
int rx = x + ST_X + xOffset;
|
||||
int ry = y + ST_Y + yOffset;
|
||||
int rw = character->GetScaledWidth();
|
||||
|
@ -1225,6 +1292,17 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
DTA_Translation, drawingFont->GetColorTranslation(translation),
|
||||
DTA_Alpha, alpha,
|
||||
TAG_DONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture(character, x, y,
|
||||
DTA_DestWidth, character->GetScaledWidth(),
|
||||
DTA_DestHeight, character->GetScaledHeight(),
|
||||
DTA_Translation, drawingFont->GetColorTranslation(translation),
|
||||
DTA_Alpha, alpha,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
TAG_DONE);
|
||||
}
|
||||
if(SBarInfoScript->spacingCharacter == '\0')
|
||||
x += width + spacing - (character->LeftOffset+1);
|
||||
else //width gets changed at the call to GetChar()
|
||||
|
@ -1234,7 +1312,7 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
}
|
||||
|
||||
//draws the specified number up to len digits
|
||||
void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, EColorRange translation, int spacing, bool fillzeros)
|
||||
void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros)
|
||||
{
|
||||
FString value;
|
||||
int maxval = (int) ceil(pow(10., len))-1;
|
||||
|
@ -1259,25 +1337,25 @@ void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOff
|
|||
x -= int(drawingFont->StringWidth(value)+(spacing * value.Len()));
|
||||
else //monospaced, so just multiplay the character size
|
||||
x -= int((drawingFont->GetCharWidth((int) SBarInfoScript->spacingCharacter) + spacing) * value.Len());
|
||||
DrawString(value, x, y, xOffset, yOffset, alpha, translation, spacing);
|
||||
DrawString(value, x, y, xOffset, yOffset, alpha, fullScreenOffsets, translation, spacing);
|
||||
}
|
||||
|
||||
//draws the mug shot
|
||||
void DSBarInfo::DrawFace(const char *defaultFace, int accuracy, bool xdth, bool animatedgodmode, int x, int y, int xOffset, int yOffset, int alpha)
|
||||
void DSBarInfo::DrawFace(const char *defaultFace, int accuracy, bool xdth, bool animatedgodmode, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets)
|
||||
{
|
||||
FTexture *face = MugShot.GetFace(CPlayer, defaultFace, accuracy, xdth, animatedgodmode);
|
||||
if (face != NULL)
|
||||
{
|
||||
DrawGraphic(face, x, y, xOffset, yOffset, alpha);
|
||||
DrawGraphic(face, x, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
}
|
||||
|
||||
void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool alwaysshow,
|
||||
void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
|
||||
int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter)
|
||||
{ //yes, there is some Copy & Paste here too
|
||||
AInventory *item;
|
||||
int i;
|
||||
int spacing = (type != GAME_Strife) ? 31 : 35;
|
||||
int spacing = (type != GAME_Strife) ? Images[invBarOffset + imgARTIBOX]->GetScaledWidth() + 1 : Images[invBarOffset + imgCURSOR]->GetScaledWidth() - 1;
|
||||
|
||||
// If the player has no artifacts, don't draw the bar
|
||||
CPlayer->mo->InvFirst = ValidateInvFirst(num);
|
||||
|
@ -1287,7 +1365,7 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
|
|||
{
|
||||
if(drawArtiboxes)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
if(type != GAME_Strife) //Strife draws the cursor before the icons
|
||||
DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, false, item->Amount <= 0);
|
||||
|
@ -1295,49 +1373,49 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
|
|||
{
|
||||
if(type == GAME_Heretic)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*31, y+29, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y+29, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else if(type == GAME_Hexen)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*31, y-1, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y-1, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else if(type == GAME_Strife)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgCURSOR], x+i*35-6, y-2, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgCURSOR], x+i*spacing-6, y-2, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*31, y, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
}
|
||||
if(type == GAME_Strife)
|
||||
DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, false, item->Amount <= 0);
|
||||
DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets, false, item->Amount <= 0);
|
||||
if(alwaysshowcounter || item->Amount != 1)
|
||||
{
|
||||
DrawNumber(item->Amount, 3, counterx+i*spacing, countery, xOffset, yOffset, alpha, translation);
|
||||
DrawNumber(item->Amount, 3, counterx+i*spacing, countery, xOffset, yOffset, alpha, fullScreenOffsets, translation);
|
||||
}
|
||||
}
|
||||
for (; i < num && drawArtiboxes; ++i)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha);
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
// Is there something to the left?
|
||||
if (!noArrows && CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
|
||||
{
|
||||
DrawGraphic(Images[!(gametic & 4) ?
|
||||
invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], (type != GAME_Strife) ? x-12 : x-14, y, xOffset, yOffset, alpha);
|
||||
invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], (type != GAME_Strife) ? x-12 : x-14, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
// Is there something to the right?
|
||||
if (!noArrows && item != NULL)
|
||||
{
|
||||
DrawGraphic(Images[!(gametic & 4) ?
|
||||
invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], (type != GAME_Strife) ? x+num*31+2 : x+num*35-4, y, xOffset, yOffset, alpha);
|
||||
invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], (type != GAME_Strife) ? x+num*31+2 : x+num*35-4, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//draws heretic/hexen style life gems
|
||||
void DSBarInfo::DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, int padleft, int padright, int chainsize,
|
||||
void DSBarInfo::DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
|
||||
bool wiggle, bool translate)
|
||||
{
|
||||
if(chain == NULL)
|
||||
|
@ -1350,9 +1428,9 @@ void DSBarInfo::DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y,
|
|||
y += chainWiggle;
|
||||
int chainWidth = chain->GetWidth();
|
||||
int offset = (int) (((double) (chainWidth-padleft-padright)/100)*value);
|
||||
DrawGraphic(chain, x+(offset%chainsize), y, xOffset, yOffset, alpha);
|
||||
DrawGraphic(chain, x+(offset%chainsize), y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
if(gem != NULL)
|
||||
DrawGraphic(gem, x+padleft+offset, y, xOffset, yOffset, alpha, translate);
|
||||
DrawGraphic(gem, x+padleft+offset, y, xOffset, yOffset, alpha, fullScreenOffsets, translate);
|
||||
}
|
||||
|
||||
FRemapTable* DSBarInfo::getTranslation()
|
||||
|
|
|
@ -264,6 +264,10 @@ void SBarInfo::ParseSBarInfo(int lump)
|
|||
{
|
||||
this->huds[barNum].forceScaled = true;
|
||||
}
|
||||
else if(sc.Compare("fullscreenoffsets"))
|
||||
{
|
||||
this->huds[barNum].fullScreenOffsets = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptError("Unkown flag '%s'.", sc.String);
|
||||
|
@ -318,9 +322,9 @@ void SBarInfo::ParseSBarInfo(int lump)
|
|||
{
|
||||
int pop = 0;
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(sc.Compare("keys"))
|
||||
if(sc.Compare("log"))
|
||||
pop = 0;
|
||||
else if(sc.Compare("log"))
|
||||
else if(sc.Compare("keys"))
|
||||
pop = 1;
|
||||
else if(sc.Compare("status"))
|
||||
pop = 2;
|
||||
|
@ -385,6 +389,12 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
{
|
||||
cmd.flags = DRAWIMAGE_INVULNERABILITY;
|
||||
}
|
||||
else if(sc.Compare("keyslot"))
|
||||
{
|
||||
cmd.flags = DRAWIMAGE_KEYSLOT;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.value = sc.Number;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.setString(sc, sc.String, 0);
|
||||
|
@ -397,6 +407,13 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(sc.CheckToken(TK_AndAnd))
|
||||
{
|
||||
cmd.flags |= DRAWIMAGE_SWITCHABLE_AND;
|
||||
if(cmd.flags & DRAWIMAGE_KEYSLOT)
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.special4 = sc.Number;
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
cmd.setString(sc, sc.String, 1);
|
||||
const PClass* item = PClass::FindClass(sc.String);
|
||||
|
@ -404,6 +421,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
{
|
||||
sc.ScriptError("'%s' is not a type of inventory item.", sc.String);
|
||||
}
|
||||
}
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
cmd.special = newImage(sc.String);
|
||||
|
@ -465,7 +483,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
cmd.sprite_index.SetInvalid();
|
||||
}
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
@ -594,7 +612,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
bool needsComma = false;
|
||||
|
@ -644,7 +662,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSELECTEDINVENTORY:
|
||||
|
@ -706,6 +724,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(alternateonempty)
|
||||
{
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
}
|
||||
else
|
||||
|
@ -762,7 +781,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Unknown font '%s'.", sc.String);
|
||||
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
cmd.special2 = cmd.x + 26;
|
||||
cmd.special3 = cmd.y + 22;
|
||||
cmd.translation = CR_GOLD;
|
||||
|
@ -885,7 +904,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
if(sc.CheckToken(',')) //border
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
|
@ -925,7 +944,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Chain size must be a positive number.");
|
||||
cmd.special4 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSHADER:
|
||||
|
@ -954,7 +973,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
cmd.flags |= DRAWSHADER_REVERSE;
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSTRING:
|
||||
|
@ -969,7 +988,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(TK_StringConst);
|
||||
cmd.setString(sc, sc.String, 0, -1, false);
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
if(sc.CheckToken(',')) //spacing
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
|
@ -990,7 +1009,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.special = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd);
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_GAMEMODE:
|
||||
|
@ -1010,6 +1029,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
break;
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_PLAYERCLASS:
|
||||
|
@ -1038,6 +1058,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(',');
|
||||
}
|
||||
FinishPlayerClass:
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_ASPECTRATIO:
|
||||
|
@ -1053,6 +1074,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
else
|
||||
sc.ScriptError("Unkown aspect ratio: %s", sc.String);
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_ISSELECTED:
|
||||
|
@ -1080,6 +1102,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
break;
|
||||
}
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_USESSECONDARYAMMO:
|
||||
|
@ -1091,6 +1114,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Exspected 'not' got '%s' instead.", sc.String);
|
||||
}
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_HASWEAPONPIECE:
|
||||
|
@ -1106,6 +1130,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Weapon piece number can not be less than 1.");
|
||||
cmd.value = sc.Number;
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
}
|
||||
|
@ -1138,6 +1163,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
break;
|
||||
}
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
case SBARINFO_ININVENTORY:
|
||||
|
@ -1169,6 +1195,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
break;
|
||||
}
|
||||
sc.MustGetToken('{');
|
||||
cmd.subBlock.fullScreenOffsets = block.fullScreenOffsets;
|
||||
this->ParseSBarInfoBlock(sc, cmd.subBlock);
|
||||
break;
|
||||
}
|
||||
|
@ -1202,7 +1229,7 @@ void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
|
|||
}
|
||||
}
|
||||
|
||||
void SBarInfo::getCoordinates(FScanner &sc, SBarInfoCommand &cmd)
|
||||
void SBarInfo::getCoordinates(FScanner &sc, SBarInfoCommand &cmd, bool fullScreenOffsets)
|
||||
{
|
||||
bool negative = false;
|
||||
negative = sc.CheckToken('-');
|
||||
|
@ -1211,7 +1238,10 @@ void SBarInfo::getCoordinates(FScanner &sc, SBarInfoCommand &cmd)
|
|||
sc.MustGetToken(',');
|
||||
negative = sc.CheckToken('-');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
if(!fullScreenOffsets)
|
||||
cmd.y = (negative ? -sc.Number : sc.Number) - (200 - this->height);
|
||||
else
|
||||
cmd.y = negative ? -sc.Number : sc.Number;
|
||||
}
|
||||
|
||||
int SBarInfo::getSignedInteger(FScanner &sc)
|
||||
|
@ -1338,6 +1368,7 @@ SBarInfoCommand::~SBarInfoCommand()
|
|||
SBarInfoBlock::SBarInfoBlock()
|
||||
{
|
||||
forceScaled = false;
|
||||
fullScreenOffsets = false;
|
||||
alpha = FRACUNIT;
|
||||
}
|
||||
|
||||
|
|
|
@ -188,9 +188,11 @@ void DBaseStatusBar::Destroy ()
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::SetScaled (bool scale)
|
||||
//[BL] Added force argument to have forcescaled mean forcescaled.
|
||||
void DBaseStatusBar::SetScaled (bool scale, bool force)
|
||||
{
|
||||
Scaled = RelTop != 0 && (SCREENWIDTH != 320 && scale);
|
||||
Scaled = (RelTop != 0 || force) && (SCREENWIDTH != 320 && scale);
|
||||
|
||||
if (!Scaled)
|
||||
{
|
||||
ST_X = (SCREENWIDTH - 320) / 2;
|
||||
|
|
Loading…
Reference in a new issue