- Fixed: If a damaged actor has negative mass, it needs to have its damage

thrust set to maximum instead of 0. See Action Doom's broken glass
  "CommanderKeens".


SVN r1816 (trunk)
This commit is contained in:
Randy Heit 2009-09-11 01:00:01 +00:00
parent e6174f5259
commit 38780d2d2a
2 changed files with 10 additions and 1 deletions

View file

@ -1,4 +1,7 @@
September 10, 2009
- Fixed: If a damaged actor has negative mass, it needs to have its damage
thrust set to maximum instead of 0. See Action Doom's broken glass
"CommanderKeens".
- Changed the SCROLLTYPE define so that any extra bits set cause it to default
to 7. This effects action.wad, MAP02, lines 12054 and 12059, which had them
at 128, so they no longer scrolled in r832+.

View file

@ -1047,7 +1047,13 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
// Calculate this as float to avoid overflows so that the
// clamping that had to be done here can be removed.
double fltthrust = clamp((damage * 0.125 * kickback) / target->Mass, 0.,mod == NAME_MDK? 10. : 32.);
double fltthrust;
fltthrust = mod == NAME_MDK ? 10 : 32;
if (target->Mass > 0)
{
fltthrust = clamp((damage * 0.125 * kickback) / target->Mass, 0., fltthrust);
}
thrust = FLOAT2FIXED(fltthrust);