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- Restore randomization of monster respawn times accidentally taken out in r3485.
SVN r3488 (trunk)
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1 changed files with 2 additions and 2 deletions
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@ -3354,8 +3354,8 @@ void AActor::Tick ()
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if (level.time & 31)
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return;
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// if (pr_nightmarerespawn() > 4)
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// return;
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if (pr_nightmarerespawn() > 4)
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return;
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P_NightmareRespawn (this);
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}
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