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- applied Xaser's A_RailAttack duration fix.
SVN r3557 (trunk)
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parent
1529c91b80
commit
37f4ee53b9
2 changed files with 6 additions and 4 deletions
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@ -685,9 +685,11 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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if (!p)
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return;
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int spiralduration = (duration == 0) ? 35 : duration;
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p->trans = 255;
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p->ttl = duration;
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p->fade = FADEFROMTTL(duration);
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p->fade = FADEFROMTTL(spiralduration);
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p->size = 3;
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p->bright = fullbright;
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@ -734,7 +736,9 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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pos = start;
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for (i = trail_steps; i; i--)
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{
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particle_t *p = JitterParticle (33);
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// [XA] inner trail uses a different default duration (33).
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int innerduration = (duration == 0) ? 33 : duration;
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particle_t *p = JitterParticle (innerduration, drift);
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if (!p)
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return;
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@ -1401,7 +1401,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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ACTION_PARAM_CLASS(SpawnClass, 14);
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if(Range==0) Range=8192*FRACUNIT;
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if(Duration==0) Duration=35;
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if(Sparsity==0) Sparsity=1.0;
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if (!self->player) return;
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@ -1464,7 +1463,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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ACTION_PARAM_CLASS(SpawnClass, 14);
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if(Range==0) Range=8192*FRACUNIT;
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if(Duration==0) Duration=35;
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if(Sparsity==0) Sparsity=1.0;
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AActor *linetarget;
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