- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.

- removed unused SpreadCeilingPortal function.
This commit is contained in:
Christoph Oelckers 2016-01-12 21:34:41 +01:00
parent 61e48013dc
commit 37f18055af
7 changed files with 25 additions and 66 deletions

View file

@ -517,8 +517,8 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld)
#define SECTOR_CHECK(f,t) \ #define SECTOR_CHECK(f,t) \
if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; } if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
SECTOR_CHECK( SoundTarget, AActor ); SECTOR_CHECK( SoundTarget, AActor );
SECTOR_CHECK( CeilingSkyBox, ASkyViewpoint ); SECTOR_CHECK( SkyBoxes[sector_t::ceiling], ASkyViewpoint );
SECTOR_CHECK( FloorSkyBox, ASkyViewpoint ); SECTOR_CHECK( SkyBoxes[sector_t::floor], ASkyViewpoint );
SECTOR_CHECK( SecActTarget, ASectorAction ); SECTOR_CHECK( SecActTarget, ASectorAction );
SECTOR_CHECK( floordata, DSectorEffect ); SECTOR_CHECK( floordata, DSectorEffect );
SECTOR_CHECK( ceilingdata, DSectorEffect ); SECTOR_CHECK( ceilingdata, DSectorEffect );

View file

@ -640,8 +640,8 @@ size_t DSectorMarker::PropagateMark()
{ {
sector_t *sec = &sectors[SecNum + i]; sector_t *sec = &sectors[SecNum + i];
GC::Mark(sec->SoundTarget); GC::Mark(sec->SoundTarget);
GC::Mark(sec->CeilingSkyBox); GC::Mark(sec->SkyBoxes[sector_t::ceiling]);
GC::Mark(sec->FloorSkyBox); GC::Mark(sec->SkyBoxes[sector_t::floor]);
GC::Mark(sec->SecActTarget); GC::Mark(sec->SecActTarget);
GC::Mark(sec->floordata); GC::Mark(sec->floordata);
GC::Mark(sec->ceilingdata); GC::Mark(sec->ceilingdata);

View file

@ -67,13 +67,13 @@ void ASkyViewpoint::Destroy ()
// remove all sector references to ourselves. // remove all sector references to ourselves.
for (int i = 0; i <numsectors; i++) for (int i = 0; i <numsectors; i++)
{ {
if (sectors[i].FloorSkyBox == this) if (sectors[i].SkyBoxes[sector_t::floor] == this)
{ {
sectors[i].FloorSkyBox = NULL; sectors[i].SkyBoxes[sector_t::floor] = NULL;
} }
if (sectors[i].CeilingSkyBox == this) if (sectors[i].SkyBoxes[sector_t::ceiling] == this)
{ {
sectors[i].CeilingSkyBox = NULL; sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
} }
} }
if (level.DefaultSkybox == this) if (level.DefaultSkybox == this)
@ -129,12 +129,12 @@ void ASkyPicker::PostBeginPlay ()
{ {
if (0 == (args[1] & 2)) if (0 == (args[1] & 2))
{ {
Sector->CeilingSkyBox = box; Sector->SkyBoxes[sector_t::ceiling] = box;
if (box == NULL) Sector->MoreFlags |= SECF_NOCEILINGSKYBOX; // sector should ignore the level's default skybox if (box == NULL) Sector->MoreFlags |= SECF_NOCEILINGSKYBOX; // sector should ignore the level's default skybox
} }
if (0 == (args[1] & 1)) if (0 == (args[1] & 1))
{ {
Sector->FloorSkyBox = box; Sector->SkyBoxes[sector_t::floor] = box;
if (box == NULL) Sector->MoreFlags |= SECF_NOFLOORSKYBOX; // sector should ignore the level's default skybox if (box == NULL) Sector->MoreFlags |= SECF_NOFLOORSKYBOX; // sector should ignore the level's default skybox
} }
} }

View file

@ -418,7 +418,7 @@ void P_SerializeWorld (FArchive &arc)
<< sec->sky << sec->sky
<< sec->MoreFlags << sec->MoreFlags
<< sec->Flags << sec->Flags
<< sec->FloorSkyBox << sec->CeilingSkyBox << sec->SkyBoxes[sector_t::floor] << sec->SkyBoxes[sector_t::ceiling]
<< sec->ZoneNumber; << sec->ZoneNumber;
if (SaveVersion < 4529) if (SaveVersion < 4529)
{ {

View file

@ -805,16 +805,8 @@ int sector_t::GetCeilingLight () const
ASkyViewpoint *sector_t::GetSkyBox(int which) ASkyViewpoint *sector_t::GetSkyBox(int which)
{ {
if (which == floor) if (SkyBoxes[which] != NULL) return SkyBoxes[which];
{ if (MoreFlags & (SECF_NOFLOORSKYBOX << which)) return NULL;
if (FloorSkyBox != NULL) return FloorSkyBox;
if (MoreFlags & SECF_NOFLOORSKYBOX) return NULL;
}
else
{
if (CeilingSkyBox != NULL) return CeilingSkyBox;
if (MoreFlags & SECF_NOCEILINGSKYBOX) return NULL;
}
return level.DefaultSkybox; return level.DefaultSkybox;
} }

View file

@ -909,10 +909,10 @@ static void SetupFloorPortal (AStackPoint *point)
{ {
NActorIterator it (NAME_LowerStackLookOnly, point->tid); NActorIterator it (NAME_LowerStackLookOnly, point->tid);
sector_t *Sector = point->Sector; sector_t *Sector = point->Sector;
Sector->FloorSkyBox = static_cast<ASkyViewpoint*>(it.Next()); Sector->SkyBoxes[sector_t::floor] = static_cast<ASkyViewpoint*>(it.Next());
if (Sector->FloorSkyBox != NULL && Sector->FloorSkyBox->bAlways) if (Sector->SkyBoxes[sector_t::floor] != NULL && Sector->SkyBoxes[sector_t::floor]->bAlways)
{ {
Sector->FloorSkyBox->Mate = point; Sector->SkyBoxes[sector_t::floor]->Mate = point;
if (Sector->GetAlpha(sector_t::floor) == OPAQUE) if (Sector->GetAlpha(sector_t::floor) == OPAQUE)
Sector->SetAlpha(sector_t::floor, Scale (point->args[0], OPAQUE, 255)); Sector->SetAlpha(sector_t::floor, Scale (point->args[0], OPAQUE, 255));
} }
@ -922,48 +922,15 @@ static void SetupCeilingPortal (AStackPoint *point)
{ {
NActorIterator it (NAME_UpperStackLookOnly, point->tid); NActorIterator it (NAME_UpperStackLookOnly, point->tid);
sector_t *Sector = point->Sector; sector_t *Sector = point->Sector;
Sector->CeilingSkyBox = static_cast<ASkyViewpoint*>(it.Next()); Sector->SkyBoxes[sector_t::ceiling] = static_cast<ASkyViewpoint*>(it.Next());
if (Sector->CeilingSkyBox != NULL && Sector->CeilingSkyBox->bAlways) if (Sector->SkyBoxes[sector_t::ceiling] != NULL && Sector->SkyBoxes[sector_t::ceiling]->bAlways)
{ {
Sector->CeilingSkyBox->Mate = point; Sector->SkyBoxes[sector_t::ceiling]->Mate = point;
if (Sector->GetAlpha(sector_t::ceiling) == OPAQUE) if (Sector->GetAlpha(sector_t::ceiling) == OPAQUE)
Sector->SetAlpha(sector_t::ceiling, Scale (point->args[0], OPAQUE, 255)); Sector->SetAlpha(sector_t::ceiling, Scale (point->args[0], OPAQUE, 255));
} }
} }
static bool SpreadCeilingPortal(AStackPoint *pt, fixed_t alpha, sector_t *sector)
{
bool fail = false;
sector->validcount = validcount;
for(int i=0; i<sector->linecount; i++)
{
line_t *line = sector->lines[i];
sector_t *backsector = sector == line->frontsector? line->backsector : line->frontsector;
if (line->backsector == line->frontsector) continue;
if (backsector == NULL) { fail = true; continue; }
if (backsector->validcount == validcount) continue;
if (backsector->CeilingSkyBox == pt) continue;
// Check if the backside would map to the same visplane
if (backsector->CeilingSkyBox != NULL) { fail = true; continue; }
if (backsector->ceilingplane != sector->ceilingplane) { fail = true; continue; }
if (backsector->lightlevel != sector->lightlevel) { fail = true; continue; }
if (backsector->GetTexture(sector_t::ceiling) != sector->GetTexture(sector_t::ceiling)) { fail = true; continue; }
if (backsector->GetXOffset(sector_t::ceiling) != sector->GetXOffset(sector_t::ceiling)) { fail = true; continue; }
if (backsector->GetYOffset(sector_t::ceiling) != sector->GetYOffset(sector_t::ceiling)) { fail = true; continue; }
if (backsector->GetXScale(sector_t::ceiling) != sector->GetXScale(sector_t::ceiling)) { fail = true; continue; }
if (backsector->GetYScale(sector_t::ceiling) != sector->GetYScale(sector_t::ceiling)) { fail = true; continue; }
if (backsector->GetAngle(sector_t::ceiling) != sector->GetAngle(sector_t::ceiling)) { fail = true; continue; }
if (SpreadCeilingPortal(pt, alpha, backsector)) { fail = true; continue; }
}
if (!fail)
{
sector->CeilingSkyBox = pt;
sector->SetAlpha(sector_t::ceiling, alpha);
}
return fail;
}
void P_SetupPortals() void P_SetupPortals()
{ {
TThinkerIterator<AStackPoint> it; TThinkerIterator<AStackPoint> it;
@ -991,9 +958,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
// plane: 0=floor, 1=ceiling, 2=both // plane: 0=floor, 1=ceiling, 2=both
if (plane > 0) if (plane > 0)
{ {
if (sector->CeilingSkyBox == NULL || !sector->CeilingSkyBox->bAlways) if (sector->SkyBoxes[sector_t::ceiling] == NULL || !sector->SkyBoxes[sector_t::ceiling]->bAlways)
{ {
sector->CeilingSkyBox = portal; sector->SkyBoxes[sector_t::ceiling] = portal;
if (sector->GetAlpha(sector_t::ceiling) == OPAQUE) if (sector->GetAlpha(sector_t::ceiling) == OPAQUE)
sector->SetAlpha(sector_t::ceiling, alpha); sector->SetAlpha(sector_t::ceiling, alpha);
@ -1002,9 +969,9 @@ static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
} }
if (plane == 2 || plane == 0) if (plane == 2 || plane == 0)
{ {
if (sector->FloorSkyBox == NULL || !sector->FloorSkyBox->bAlways) if (sector->SkyBoxes[sector_t::floor] == NULL || !sector->SkyBoxes[sector_t::floor]->bAlways)
{ {
sector->FloorSkyBox = portal; sector->SkyBoxes[sector_t::floor] = portal;
} }
if (sector->GetAlpha(sector_t::floor) == OPAQUE) if (sector->GetAlpha(sector_t::floor) == OPAQUE)
sector->SetAlpha(sector_t::floor, alpha); sector->SetAlpha(sector_t::floor, alpha);

View file

@ -346,7 +346,7 @@ enum
SECF_DRAWN = 128, // sector has been drawn at least once SECF_DRAWN = 128, // sector has been drawn at least once
SECF_HIDDEN = 256, // Do not draw on textured automap SECF_HIDDEN = 256, // Do not draw on textured automap
SECF_NOFLOORSKYBOX = 512, // force use of regular sky SECF_NOFLOORSKYBOX = 512, // force use of regular sky
SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky SECF_NOCEILINGSKYBOX = 1024, // force use of regular sky (do not separate from NOFLOORSKYBOX!!!)
}; };
enum enum
@ -790,7 +790,7 @@ struct sector_t
// [RH] The sky box to render for this sector. NULL means use a // [RH] The sky box to render for this sector. NULL means use a
// regular sky. // regular sky.
TObjPtr<ASkyViewpoint> FloorSkyBox, CeilingSkyBox; TObjPtr<ASkyViewpoint> SkyBoxes[2];
int sectornum; // for comparing sector copies int sectornum; // for comparing sector copies