mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-18 02:11:27 +00:00
- fixed: Translucency detection for GL textures was broken.
- fixed: Textures which are already scaled should not be upsampled. - fixed: The transparency check in the upscaling code checked the wrong modes for exclusion when handling translucent textures.
This commit is contained in:
parent
4267e3c40b
commit
37ac6ef9a0
2 changed files with 8 additions and 5 deletions
|
@ -263,6 +263,10 @@ unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, u
|
||||||
if ( inputTexture->bHasCanvas )
|
if ( inputTexture->bHasCanvas )
|
||||||
return inputBuffer;
|
return inputBuffer;
|
||||||
|
|
||||||
|
// already scaled?
|
||||||
|
if (inputTexture->xScale >= FRACUNIT*2 && inputTexture->yScale >= FRACUNIT*2)
|
||||||
|
return inputBuffer;
|
||||||
|
|
||||||
switch (inputTexture->UseType)
|
switch (inputTexture->UseType)
|
||||||
{
|
{
|
||||||
case FTexture::TEX_Sprite:
|
case FTexture::TEX_Sprite:
|
||||||
|
@ -281,14 +285,14 @@ unsigned char *gl_CreateUpsampledTextureBuffer ( const FTexture *inputTexture, u
|
||||||
|
|
||||||
if (inputBuffer)
|
if (inputBuffer)
|
||||||
{
|
{
|
||||||
|
int type = gl_texture_hqresize;
|
||||||
outWidth = inWidth;
|
outWidth = inWidth;
|
||||||
outHeight = inHeight;
|
outHeight = inHeight;
|
||||||
int type = gl_texture_hqresize;
|
|
||||||
#ifdef HAVE_MMX
|
#ifdef HAVE_MMX
|
||||||
// ASM-hqNx does not preserve the alpha channel so fall back to C-version for such textures
|
// ASM-hqNx does not preserve the alpha channel so fall back to C-version for such textures
|
||||||
if (!hasAlpha && type > 3 && type <= 6)
|
if (!hasAlpha && type > 6 && type <= 9)
|
||||||
{
|
{
|
||||||
type += 3;
|
type -= 3;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -510,7 +510,7 @@ void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
|
||||||
if (trans == -1)
|
if (trans == -1)
|
||||||
{
|
{
|
||||||
DWORD * dwbuf = (DWORD*)buffer;
|
DWORD * dwbuf = (DWORD*)buffer;
|
||||||
if (gl_info.mIsTransparent == -1) for(int i=0;i<size;i++)
|
for(int i=0;i<size;i++)
|
||||||
{
|
{
|
||||||
DWORD alpha = dwbuf[i]>>24;
|
DWORD alpha = dwbuf[i]>>24;
|
||||||
|
|
||||||
|
@ -521,7 +521,6 @@ void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gl_info.mIsTransparent = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue