mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- forgot to save this.
This commit is contained in:
parent
3c14a7db76
commit
3721771934
1 changed files with 1 additions and 6 deletions
|
@ -225,13 +225,8 @@ extend class Actor
|
||||||
// killough 1/18/98: this is why some missiles do not have smoke
|
// killough 1/18/98: this is why some missiles do not have smoke
|
||||||
// and some do. Also, internal demos start at random gametics, thus
|
// and some do. Also, internal demos start at random gametics, thus
|
||||||
// the bug in which revenants cause internal demos to go out of sync.
|
// the bug in which revenants cause internal demos to go out of sync.
|
||||||
//
|
|
||||||
// killough 3/6/98: fix revenant internal demo bug by subtracting
|
|
||||||
// levelstarttic from gametic:
|
|
||||||
//
|
|
||||||
// [RH] level.time is always 0-based, so nothing special to do here.
|
|
||||||
|
|
||||||
if (level.time & 3) return;
|
if (level.maptime & 3) return;
|
||||||
|
|
||||||
// spawn a puff of smoke behind the rocket
|
// spawn a puff of smoke behind the rocket
|
||||||
SpawnPuff ("BulletPuff", pos, angle, angle, 3);
|
SpawnPuff ("BulletPuff", pos, angle, angle, 3);
|
||||||
|
|
Loading…
Reference in a new issue