From 3700b0c7b80eb21abe4d74269f4efa99a4ca2de8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 15 Jul 2018 00:00:00 +0200 Subject: [PATCH] - replaced the procedural backdrop texture with some warped noise texture. This was done because the backdrop as implemented was the only texture in the entire game that had to be deleted and recreated each frame. However, with Vulkan this would have necessitated quite a bit of synchronization with the render pipeline which wasn't really feasible just for this one single texture. Now the texture manager can assume that once a texture was created it will be immutable and never has to change. # Conflicts: # src/CMakeLists.txt # src/textures/backdroptexture.cpp # src/v_2ddrawer.cpp --- src/CMakeLists.txt | 1 - src/textures/backdroptexture.cpp | 330 ------------------ src/textures/texturemanager.cpp | 1 - wadsrc/static/animdefs.txt | 2 + .../static/zscript/ui/menu/playerdisplay.zs | 28 +- 5 files changed, 17 insertions(+), 345 deletions(-) delete mode 100644 src/textures/backdroptexture.cpp diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 918dc55d0..947f520fd 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1166,7 +1166,6 @@ set (PCH_SOURCES textures/pngtexture.cpp textures/rawpagetexture.cpp textures/emptytexture.cpp - textures/backdroptexture.cpp textures/shadertexture.cpp textures/texture.cpp textures/texturemanager.cpp diff --git a/src/textures/backdroptexture.cpp b/src/textures/backdroptexture.cpp deleted file mode 100644 index 9d9049fae..000000000 --- a/src/textures/backdroptexture.cpp +++ /dev/null @@ -1,330 +0,0 @@ -/* -** backdroptexture.cpp -** The player display background for the player setup and class selection screen -** -**--------------------------------------------------------------------------- -** Copyright 1999-2010 Randy Heit -** Copyright 2010 Christoph Oelckers -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions -** are met: -** -** 1. Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** 2. Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in the -** documentation and/or other materials provided with the distribution. -** 3. The name of the author may not be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR -** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. -** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, -** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT -** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -**--------------------------------------------------------------------------- -** -*/ - -#include "doomtype.h" -#include "doomstat.h" -#include "d_player.h" -#include "templates.h" -#include "menu/menu.h" -#include "colormatcher.h" -#include "textures/textures.h" -#include "w_wad.h" -#include "v_font.h" -#include "v_video.h" -#include "g_level.h" -#include "gi.h" -#include "r_defs.h" -#include "r_state.h" -#include "r_data/r_translate.h" - - -//============================================================================= -// -// Used by the player display -// -//============================================================================= - -class FBackdropTexture : public FWorldTexture -{ - enum - { - COS_SIZE = 256, - ANGLESHIFT = 24 - }; - - static constexpr uint32_t DEGREES(double v) - { - return uint32_t((v)*(0x40000000 / 90.0)); - } - - static double TORAD(uint32_t x) - { - return x*(M_PI / 0x80000000); - } - -public: - FBackdropTexture(); - - bool CheckModified(FRenderStyle style) override; - uint8_t *MakeTexture(FRenderStyle style) override; - -protected: - uint32_t costab[COS_SIZE]; - uint8_t Pixels[160*144]; - int LastRenderTic; - - uint32_t time1, time2, time3, time4; - uint32_t t1ang, t2ang, z1ang, z2ang; - - void Render(); -}; - - - -// A 32x32 cloud rendered with Photoshop, plus some other filters -static uint8_t pattern1[1024] = -{ - 5, 9, 7,10, 9,15, 9, 7, 8,10, 5, 3, 5, 7, 9, 8,14, 8, 4, 7, 8, 9, 5, 7,14, 7, 0, 7,13,13, 9, 6, - 2, 7, 9, 7, 7,10, 8, 8,11,10, 6, 7,10, 7, 5, 6, 6, 4, 7,13,15,16,11,15,11, 8, 0, 4,13,22,17,11, - 5, 9, 9, 7, 9,10, 4, 3, 6, 7, 8, 6, 5, 4, 2, 2, 1, 4, 6,11,15,15,14,13,17, 9, 5, 9,11,12,17,20, - 9,16, 9, 8,12,13, 7, 3, 7, 9, 5, 4, 2, 5, 5, 5, 7,11, 6, 7, 6,13,17,10,10, 9,12,17,14,12,16,15, - 15,13, 5, 3, 9,10, 4,10,12,12, 7, 9, 8, 8, 8,10, 7, 6, 5, 5, 5, 6,11, 9, 3,13,16,18,21,16,23,18, - 23,13, 0, 0, 0, 0, 0,12,18,14,15,16,13, 7, 7, 5, 9, 6, 6, 8, 4, 0, 0, 0, 0,14,19,17,14,20,21,25, - 19,20,14,13, 7, 5,13,19,14,13,17,15,14, 7, 3, 5, 6,11, 7, 7, 8, 8,10, 9, 9,18,17,15,14,15,18,16, - 16,29,24,23,18, 9,17,20,11, 5,12,15,15,12, 6, 3, 4, 6, 7,10,13,18,18,19,16,12,17,19,23,16,14,14, - 9,18,20,26,19, 5,18,18,10, 5,12,15,14,17,11, 6,11, 9,10,13,10,20,24,20,21,20,14,18,15,22,20,19, - 0, 6,16,18, 8, 7,15,18,10,13,17,17,13,11,15,11,19,12,13,10, 4,15,19,21,21,24,14, 9,17,20,24,17, - 18,17, 7, 7,16,21,22,15, 5,14,20,14,13,21,13, 8,12,14, 7, 8,11,15,13,11,16,17, 7, 5,12,17,19,14, - 25,23,17,16,23,18,15, 7, 0, 6,11, 6,11,15,11, 7,12, 7, 4,10,16,13, 7, 7,15,13, 9,15,21,14, 5, 0, - 18,22,21,21,21,22,12, 6,14,20,15, 6,10,19,13, 8, 7, 3, 7,12,14,16, 9,12,22,15,12,18,24,19,17, 9, - 0,15,18,21,17,25,14,13,19,21,21,11, 6,13,16,16,12,10,12,11,13,20,14,13,18,13, 9,15,16,25,31,20, - 5,20,24,16, 7,14,14,11,18,19,19, 6, 0, 5,11,14,17,16,19,14,15,21,19,15,14,14, 8, 0, 7,24,18,16, - 9,17,15, 7, 6,14,12, 7,14,16,11, 4, 7, 6,13,16,15,13,12,20,21,20,21,17,18,26,14, 0,13,23,21,11, - 9,12,18,11,15,21,13, 8,13,13,10, 7,13, 8, 8,19,13, 7, 4,15,19,18,14,12,14,15, 8, 6,16,22,22,15, - 9,17,14,19,15,14,15, 9,11, 9, 6, 8,14,13,13,12, 5, 0, 0, 6,12,13, 7, 7, 9, 7, 0,12,21,16,15,18, - 15,16,18,11, 6, 8,15, 9, 2, 0, 5,10,10,16, 9, 0, 4,12,15, 9,12, 9, 7, 7,12, 7, 0, 6,12, 6, 9,13, - 12,19,15,14,11, 7, 8, 9,12,10, 5, 5, 7,12,12,10,14,16,16,11, 8,12,10,12,10, 8,10,10,14,12,16,16, - 16,17,20,22,12,15,12,14,19,11, 6, 5,10,13,17,17,21,19,15, 9, 6, 9,15,18,10,10,18,14,20,15,16,17, - 11,19,19,18,19,14,17,13,12,12, 7,11,18,17,16,15,19,19,10, 2, 0, 8,15,12, 8,11,12,10,19,20,19,19, - 6,14,18,13,13,16,16,12, 5, 8,10,12,10,13,18,12, 9,10, 7, 6, 5,11, 8, 6, 7,13,16,13,10,15,20,14, - 0, 5,12,12, 4, 0, 9,16, 9,10,12, 8, 0, 9,13, 9, 0, 2, 4, 7,10, 6, 7, 3, 4,11,16,18,10,11,21,21, - 16,13,11,15, 8, 0, 5, 9, 8, 7, 6, 3, 0, 9,17, 9, 0, 0, 0, 3, 5, 4, 3, 5, 7,15,16,16,17,14,22,22, - 24,14,15,12, 9, 0, 5,10, 8, 4, 7,12,10,11,12, 7, 6, 8, 6, 5, 7, 8, 8,11,13,10,15,14,12,18,20,16, - 16,17,17,18,12, 9,12,16,10, 5, 6,20,13,15, 8, 4, 8, 9, 8, 7, 9,11,12,17,16,16,11,10, 9,10, 5, 0, - 0,14,18,18,15,16,14, 9,10, 9, 9,15,14,10, 4, 6,10, 8, 8, 7,10, 9,10,16,18,10, 0, 0, 7,12,10, 8, - 0,14,19,14, 9,11,11, 8, 8,10,15, 9,10, 7, 4,10,13, 9, 7, 5, 5, 7, 7, 7,13,13, 5, 5,14,22,18,16, - 0,10,14,10, 3, 6, 5, 6, 8, 9, 8, 9, 5, 9, 8, 9, 6, 8, 8, 8, 1, 0, 0, 0, 9,17,12,12,17,19,20,13, - 6,11,17,11, 5, 5, 8,10, 6, 5, 6, 6, 3, 7, 9, 7, 6, 8,12,10, 4, 8, 6, 6,11,16,16,15,16,17,17,16, - 11, 9,10,10, 5, 6,12,10, 5, 1, 6,10, 5, 3, 3, 5, 4, 7,15,10, 7,13, 7, 8,15,11,15,15,15, 8,11,15, -}; - -// Just a 32x32 cloud rendered with the standard Photoshop filter -static uint8_t pattern2[1024] = -{ - 9, 9, 8, 8, 8, 8, 6, 6,13,13,11,21,19,21,23,18,23,24,19,19,24,17,18,12, 9,14, 8,12,12, 5, 8, 6, - 11,10, 6, 7, 8, 8, 9,13,10,11,17,15,23,22,23,22,20,26,27,26,17,21,20,14,12, 8,11, 8,11, 7, 8, 7, - 6, 9,13,13,10, 9,13, 7,12,13,16,19,16,20,22,25,22,25,27,22,21,23,15,10,14,14,15,13,12, 8,12, 6, - 6, 7,12,12,12,16, 9,12,12,15,16,11,21,24,19,24,23,26,28,27,26,21,14,15, 7, 7,10,15,12,11,10, 9, - 7,14,11,16,12,18,16,14,16,14,11,14,15,21,23,17,20,18,26,24,27,18,20,11,11,14,10,17,17,10, 6,10, - 13, 9,14,10,13,11,14,15,18,15,15,12,19,19,20,18,22,20,19,22,19,19,19,20,17,15,15,11,16,14,10, 8, - 13,16,12,16,17,19,17,18,15,19,14,18,15,14,15,17,21,19,23,18,23,22,18,18,17,15,15,16,12,12,15,10, - 10,12,14,10,16,11,18,15,21,20,20,17,18,19,16,19,14,20,19,14,19,25,22,21,22,24,18,12, 9, 9, 8, 6, - 10,10,13, 9,15,13,20,19,22,18,18,17,17,21,21,13,13,12,19,18,16,17,27,26,22,23,20,17,12,11, 8, 9, - 7,13,14,15,11,13,18,22,19,23,23,20,22,24,21,14,12,16,17,19,18,18,22,18,24,23,19,17,16,14, 8, 7, - 12,12, 8, 8,16,20,26,25,28,28,22,29,23,22,21,18,13,16,15,15,20,17,25,24,19,17,17,17,15,10, 8, 9, - 7,12,15,11,17,20,25,25,25,29,30,31,28,26,18,16,17,18,20,21,22,20,23,19,18,19,10,16,16,11,11, 8, - 5, 6, 8,14,14,17,17,21,27,23,27,31,27,22,23,21,19,19,21,19,20,19,17,22,13,17,12,15,10,10,12, 6, - 8, 9, 8,14,15,16,15,18,27,26,23,25,23,22,18,21,20,17,19,20,20,16,20,14,15,13,12, 8, 8, 7,11,13, - 7, 6,11,11,11,13,15,22,25,24,26,22,24,26,23,18,24,24,20,18,20,16,17,12,12,12,10, 8,11, 9, 6, 8, - 9,10, 9, 6, 5,14,16,19,17,21,26,20,23,19,19,17,20,21,26,25,23,21,17,13,12, 5,13,11, 7,12,10,12, - 6, 5, 4,10,11, 9,10,13,17,20,20,18,23,26,27,20,21,24,20,19,24,20,18,10,11, 3, 6,13, 9, 6, 8, 8, - 1, 2, 2,11,13,13,11,16,16,16,19,21,20,23,22,28,21,20,19,18,23,16,18, 7, 5, 9, 7, 6, 5,10, 8, 8, - 0, 0, 6, 9,11,15,12,12,19,18,19,26,22,24,26,30,23,22,22,16,20,19,12,12, 3, 4, 6, 5, 4, 7, 2, 4, - 2, 0, 0, 7,11, 8,14,13,15,21,26,28,25,24,27,26,23,24,22,22,15,17,12, 8,10, 7, 7, 4, 0, 5, 0, 1, - 1, 2, 0, 1, 9,14,13,10,19,24,22,29,30,28,30,30,31,23,24,19,17,14,13, 8, 8, 8, 1, 4, 0, 0, 0, 3, - 5, 2, 4, 2, 9, 8, 8, 8,18,23,20,27,30,27,31,25,28,30,28,24,24,15,11,14,10, 3, 4, 3, 0, 0, 1, 3, - 9, 3, 4, 3, 5, 6, 8,13,14,23,21,27,28,27,28,27,27,29,30,24,22,23,13,15, 8, 6, 2, 0, 4, 3, 4, 1, - 6, 5, 5, 3, 9, 3, 6,14,13,16,23,26,28,23,30,31,28,29,26,27,21,20,15,15,13, 9, 1, 0, 2, 0, 5, 8, - 8, 4, 3, 7, 2, 0,10, 7,10,14,21,21,29,28,25,27,30,28,25,24,27,22,19,13,10, 5, 0, 0, 0, 0, 0, 7, - 7, 6, 7, 0, 2, 2, 5, 6,15,11,19,24,22,29,27,31,30,30,31,28,23,18,14,14, 7, 5, 0, 0, 1, 0, 1, 0, - 5, 5, 5, 0, 0, 4, 5,11, 7,10,13,20,21,21,28,31,28,30,26,28,25,21, 9,12, 3, 3, 0, 2, 2, 2, 0, 1, - 3, 3, 0, 2, 0, 3, 5, 3,11,11,16,19,19,27,26,26,30,27,28,26,23,22,16, 6, 2, 2, 3, 2, 0, 2, 4, 0, - 0, 0, 0, 3, 3, 1, 0, 4, 5, 9,11,16,24,20,28,26,28,24,28,25,22,21,16, 5, 7, 5, 7, 3, 2, 3, 3, 6, - 0, 0, 2, 0, 2, 0, 4, 3, 8,12, 9,17,16,23,23,27,27,22,26,22,21,21,13,14, 5, 3, 7, 3, 2, 4, 6, 1, - 2, 5, 6, 4, 0, 1, 5, 8, 7, 6,15,17,22,20,24,28,23,25,20,21,18,16,13,15,13,10, 8, 5, 5, 9, 3, 7, - 7, 7, 0, 5, 1, 6, 7, 9,12, 9,12,21,22,25,24,22,23,25,24,18,24,22,17,13,10, 9,10, 9, 6,11, 6, 5, -}; - -//============================================================================= -// -// -// -//============================================================================= - -FBackdropTexture::FBackdropTexture() -{ - PixelsAreStatic = 3; - Width = 144; - Height = 160; - WidthBits = 8; - HeightBits = 8; - WidthMask = 255; - LastRenderTic = 0; - - for (int i = 0; i < COS_SIZE; ++i) - { - costab[i] = uint32_t(cos(i * (M_PI / (COS_SIZE / 2))) * 65536); - } - - time1 = DEGREES(180); - time2 = DEGREES(56); - time3 = DEGREES(99); - time4 = DEGREES(1); - t1ang = DEGREES(90); - t2ang = 0; - z1ang = 0; - z2ang = DEGREES(45); -} - -//============================================================================= -// -// -// -//============================================================================= - -bool FBackdropTexture::CheckModified(FRenderStyle) -{ - return LastRenderTic != gametic; -} - -//============================================================================= -// -// There's no point making this work as a regular texture as it is made to -// work with special translations. As an alpha texture it should be fine. -// -//============================================================================= - -uint8_t *FBackdropTexture::MakeTexture(FRenderStyle style) -{ - if (LastRenderTic != gametic) - { - Render(); - } - return Pixels; -} - -//============================================================================= -// -// This is one plasma and two rotozoomers. I think it turned out quite awesome. -// -//============================================================================= - -void FBackdropTexture::Render() -{ - uint8_t *from; - int width, height, pitch; - - width = 160; - height = 144; - pitch = width; - - int x, y; - - const uint32_t a1add = DEGREES(0.5); - const uint32_t a2add = DEGREES(359); - const uint32_t a3add = DEGREES(5 / 7.f); - const uint32_t a4add = DEGREES(358.66666); - - const uint32_t t1add = DEGREES(358); - const uint32_t t2add = DEGREES(357.16666); - const uint32_t t3add = DEGREES(2.285); - const uint32_t t4add = DEGREES(359.33333); - const uint32_t x1add = 5 * 524288; - const uint32_t x2add = 0u - 13 * 524288; - const uint32_t z1add = 3 * 524288; - const uint32_t z2add = 4 * 524288; - - - uint32_t a1, a2, a3, a4; - int32_t c1, c2, c3, c4; - uint32_t tx, ty, tc, ts; - uint32_t ux, uy, uc, us; - uint32_t ltx, lty, lux, luy; - - from = Pixels; - - a3 = time3; - a4 = time4; - - double z1 = (cos(TORAD(z2ang)) / 4 + 0.5) * (0x8000000); - double z2 = (cos(TORAD(z1ang)) / 4 + 0.75) * (0x8000000); - - tc = int32_t(cos(TORAD(t1ang)) * z1); - ts = int32_t(sin(TORAD(t1ang)) * z1); - uc = int32_t(cos(TORAD(t2ang)) * z2); - us = int32_t(sin(TORAD(t2ang)) * z2); - - ltx = -width / 2 * tc; - lty = -width / 2 * ts; - lux = -width / 2 * uc; - luy = -width / 2 * us; - - for (y = 0; y < height; ++y) - { - a1 = time1; - a2 = time2; - c3 = int32_t(cos(TORAD(a3)) * 65536.0); - c4 = int32_t(cos(TORAD(a4)) * 65536.0); - tx = ltx - (y - height / 2)*ts; - ty = lty + (y - height / 2)*tc; - ux = lux - (y - height / 2)*us; - uy = luy + (y - height / 2)*uc; - for (x = 0; x < width; ++x) - { - c1 = costab[a1 >> ANGLESHIFT]; - c2 = costab[a2 >> ANGLESHIFT]; - from[x] = ((c1 + c2 + c3 + c4) >> (16 + 3 - 7)) + 128 // plasma - + pattern1[(tx >> 27) + ((ty >> 22) & 992)] // rotozoomer 1 - + pattern2[(ux >> 27) + ((uy >> 22) & 992)]; // rotozoomer 2 - tx += tc; - ty += ts; - ux += uc; - uy += us; - a1 += a1add; - a2 += a2add; - } - a3 += a3add; - a4 += a4add; - from += pitch; - } - - time1 += t1add; - time2 += t2add; - time3 += t3add; - time4 += t4add; - t1ang += x1add; - t2ang += x2add; - z1ang += z1add; - z2ang += z2add; - - LastRenderTic = gametic; -} - -FTexture *GetBackdropTexture() -{ - auto t = new FBackdropTexture; - t->Name = "PlayerBackdrop"; - return t; -} \ No newline at end of file diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index 5277fbdaa..fabf9ae1b 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -1007,7 +1007,6 @@ void FTextureManager::Init() // Texture 0 is a dummy texture used to indicate "no texture" AddTexture (new FDummyTexture); // some special textures used in the game. - AddTexture(GetBackdropTexture()); AddTexture(CreateShaderTexture(false, false)); AddTexture(CreateShaderTexture(false, true)); AddTexture(CreateShaderTexture(true, false)); diff --git a/wadsrc/static/animdefs.txt b/wadsrc/static/animdefs.txt index e202c5d42..d52fb002a 100644 --- a/wadsrc/static/animdefs.txt +++ b/wadsrc/static/animdefs.txt @@ -403,3 +403,5 @@ animateddoor DORALN01 pic DORALN06 pic DORALN07 pic DORALN08 + +warp texture b@ckdrop 0.83445 diff --git a/wadsrc/static/zscript/ui/menu/playerdisplay.zs b/wadsrc/static/zscript/ui/menu/playerdisplay.zs index da64559c8..f27ee3288 100644 --- a/wadsrc/static/zscript/ui/menu/playerdisplay.zs +++ b/wadsrc/static/zscript/ui/menu/playerdisplay.zs @@ -53,7 +53,8 @@ class ListMenuItemPlayerDisplay : ListMenuItem int mRandomClass; int mRandomTimer; int mClassNum; - int mTranslation; + Color mBaseColor; + Color mAddColor; enum EPDFlags { @@ -73,18 +74,10 @@ class ListMenuItemPlayerDisplay : ListMenuItem { Super.Init(x, y, command); mOwner = menu; + mBaseColor = c1; + mAddColor = c2; - Translation trans; - for (int i = 0; i < 256; i++) - { - int r = c1.r + c2.r * i / 255; - int g = c1.g + c2.g * i / 255; - int b = c1.b + c2.b * i / 255; - trans.colors[i] = Color(255, r, g, b); - } - mTranslation = trans.AddTranslation(); - - mBackdrop = TexMan.CheckForTexture("PlayerBackdrop", TexMan.Type_MiscPatch); + mBackdrop = TexMan.CheckForTexture("B@CKDROP", TexMan.Type_MiscPatch); // The weird name is to avoid clashes with mods. mPlayerClass = NULL; mPlayerState = NULL; mNoportrait = np; @@ -255,10 +248,19 @@ class ListMenuItemPlayerDisplay : ListMenuItem int x = int(mXpos - 160) * CleanXfac + (screen.GetWidth() >> 1); int y = int(mYpos - 100) * CleanYfac + (screen.GetHeight() >> 1); + int r = mBaseColor.r + mAddColor.r; + int g = mBaseColor.g + mAddColor.g; + int b = mBaseColor.b + mAddColor.b; + int m = max(r, g, b); + r = r * 255 / m; + g = g * 255 / m; + b = b * 255 / m; + Color c = Color(255, r, g, b); + screen.DrawTexture(mBackdrop, false, x, y - 1, DTA_DestWidth, 72 * CleanXfac, DTA_DestHeight, 80 * CleanYfac, - DTA_TranslationIndex, mTranslation, + DTA_Color, c, DTA_Masked, true); Screen.DrawFrame (x, y, 72*CleanXfac, 80*CleanYfac-1);