mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
Merge branch 'master' into 2D_Refactor
This commit is contained in:
commit
3671fd7f97
9 changed files with 59 additions and 58 deletions
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@ -348,13 +348,6 @@ int FIWadManager::CheckIWADInfo(const char *fn)
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FIWADInfo result;
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ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize, &result);
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delete resfile;
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for (auto &wadinf : mIWadInfos)
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{
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if (wadinf.Name == result.Name)
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{
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return -1; // do not show the same one twice.
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}
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}
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return mIWadInfos.Push(result);
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}
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catch (CRecoverableError &err)
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@ -519,28 +512,39 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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if (iwadparm)
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{
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// Check if the given IWAD has an absolute path, in which case the search path will be ignored.
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custwad = iwadparm;
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FixPathSeperator(custwad);
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DefaultExtension(custwad, ".wad");
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bool isAbsolute = (custwad[0] == '/');
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const char* const extensions[] = { ".wad", ".pk3", ".iwad", ".ipk3", ".ipk7" };
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for (auto ext : extensions)
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{
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// Check if the given IWAD has an absolute path, in which case the search path will be ignored.
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custwad = iwadparm;
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FixPathSeperator(custwad);
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DefaultExtension(custwad, ext);
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bool isAbsolute = (custwad[0] == '/');
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#ifdef WINDOWS
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isAbsolute |= (custwad.Len() >= 2 && custwad[1] == ':');
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isAbsolute |= (custwad.Len() >= 2 && custwad[1] == ':');
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#endif
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if (isAbsolute)
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{
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if (FileExists(custwad)) mFoundWads.Push({ custwad, "", -1 });
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}
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else
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{
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for (auto &dir : mSearchPaths)
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if (isAbsolute)
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{
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FStringf fullpath("%s/%s", dir.GetChars(), custwad.GetChars());
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if (FileExists(fullpath))
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if (FileExists(custwad)) mFoundWads.Push({ custwad, "", -1 });
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}
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else
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{
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for (auto &dir : mSearchPaths)
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{
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mFoundWads.Push({ fullpath, "", -1 });
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FStringf fullpath("%s/%s", dir.GetChars(), custwad.GetChars());
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if (FileExists(fullpath))
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{
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mFoundWads.Push({ fullpath, "", -1 });
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}
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}
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}
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if (mFoundWads.Size() != numFoundWads)
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{
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// Found IWAD with guessed extension
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break;
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}
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}
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}
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// -iwad not found or not specified. Revert back to standard behavior.
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@ -6765,7 +6765,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
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DEFINE_ACTION_FUNCTION(AActor, A_SetSize)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(newradius);
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PARAM_FLOAT_DEF(newradius);
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PARAM_FLOAT_DEF(newheight);
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PARAM_BOOL_DEF(testpos);
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@ -8317,15 +8317,15 @@ DEFINE_ACTION_FUNCTION(AActor, Vec2To)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT_NOT_NULL(t, AActor)
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ACTION_RETURN_VEC2(self->Vec2To(t));
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ACTION_RETURN_VEC2(self->Vec2To(t));
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}
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DEFINE_ACTION_FUNCTION(AActor, Vec3Angle)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(length)
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PARAM_ANGLE(angle);
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PARAM_FLOAT(z);
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PARAM_ANGLE(angle);
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PARAM_FLOAT_DEF(z);
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PARAM_BOOL_DEF(absolute);
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ACTION_RETURN_VEC3(self->Vec3Angle(length, angle, z, absolute));
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}
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@ -1204,8 +1204,8 @@ DEFINE_ACTION_FUNCTION(FStringStruct, AppendFormat)
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DEFINE_ACTION_FUNCTION(FStringStruct, Mid)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FString);
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PARAM_UINT(pos);
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PARAM_UINT(len);
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PARAM_UINT_DEF(pos);
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PARAM_UINT_DEF(len);
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FString s = self->Mid(pos, len);
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ACTION_RETURN_STRING(s);
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}
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@ -579,7 +579,6 @@ NERVETEXT =
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"\n"
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"THIS RIDE IS CLOSED.\n";
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// Cast list (must appear in this order)
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CC_ZOMBIE = "ZOMBIEMAN";
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CC_SHOTGUN = "SHOTGUN GUY";
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@ -1299,7 +1298,6 @@ TXT_IMITEMS = "ITEMS";
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TXT_IMSECRETS = "SECRETS";
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TXT_IMTIME = "TIME";
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RAVENQUITMSG = "ARE YOU SURE YOU WANT TO QUIT?";
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// Hexen strings
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@ -1459,7 +1457,6 @@ TXT_MAULER = "You picked up the mauler.";
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TXT_GLAUNCHER = "You picked up the Grenade launcher.";
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TXT_SIGIL = "You picked up the SIGIL.";
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TXT_BASEKEY = "You picked up the Base Key.";
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TXT_GOVSKEY = "You picked up the Govs Key.";
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TXT_PASSCARD = "You picked up the Passcard.";
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@ -1567,6 +1564,7 @@ TXT_GOAWAY = "Go away!";
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TXT_COMM0 = "Incoming Message";
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TXT_COMM1 = "Incoming Message from BlackBird";
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TXT_TRADE = " for %u";
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AMMO_CLIP = "Bullets";
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AMMO_SHELLS = "Shotgun Shells";
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@ -2471,12 +2469,10 @@ OPTSTR_NOINTERPOLATION = "No interpolation";
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OPTSTR_SPLINE = "Spline";
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OPTSTR_OPENAL = "OpenAL";
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NOTSET = "Not set";
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SAFEMESSAGE = "Do you really want to do this?";
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MNU_COLORPICKER = "SELECT COLOR";
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WI_FINISHED = "finished";
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WI_ENTERING = "Now entering:";
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@ -2852,7 +2848,6 @@ DSPLYMNU_TCOPT = "TrueColor Options";
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TCMNU_TITLE = "TRUECOLOR OPTIONS";
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TCMNU_TRUECOLOR = "True color output";
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TCMNU_MINFILTER = "Linear filter when downscaling";
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TCMNU_MAGFILTER = "Linear filter when upscaling";
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@ -1646,6 +1646,8 @@ TXT_GOAWAY = "Allez-vous en!";
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TXT_COMM0 = "Message reçu.";
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TXT_COMM1 = "Message reçu de BlackBird";
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TXT_TRADE = " pour %u";
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AMMO_CLIP = "Balles";
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AMMO_SHELLS = "Cartouches";
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AMMO_ROCKETS = "Roquettes";
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@ -1145,7 +1145,7 @@ class Actor : Thinker native
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native bool A_CopySpriteFrame(int from, int to, int flags = 0);
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native bool A_SetVisibleRotation(double anglestart = 0, double angleend = 0, double pitchstart = 0, double pitchend = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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native void A_SetTranslation(name transname);
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native bool A_SetSize(double newradius, double newheight = -1, bool testpos = false);
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native bool A_SetSize(double newradius = -1, double newheight = -1, bool testpos = false);
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native void A_SprayDecal(String name, double dist = 172);
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native void A_SetMugshotState(String name);
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@ -671,31 +671,31 @@ struct StringTable native
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// Most are handled at load time and are omitted here.
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struct DehInfo native
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{
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native int MaxSoulsphere;
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native uint8 ExplosionStyle;
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native double ExplosionAlpha;
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native int NoAutofreeze;
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native int BFGCells;
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native int BlueAC;
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native readonly int MaxSoulsphere;
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native readonly uint8 ExplosionStyle;
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native readonly double ExplosionAlpha;
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native readonly int NoAutofreeze;
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native readonly int BFGCells;
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native readonly int BlueAC;
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}
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struct State native
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{
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native State NextState;
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native int sprite;
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native int16 Tics;
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native uint16 TicRange;
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native uint8 Frame;
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native uint8 UseFlags;
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native int Misc1;
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native int Misc2;
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native uint16 bSlow;
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native uint16 bFast;
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native bool bFullbright;
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native bool bNoDelay;
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native bool bSameFrame;
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native bool bCanRaise;
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native bool bDehacked;
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native readonly State NextState;
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native readonly int sprite;
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native readonly int16 Tics;
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native readonly uint16 TicRange;
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native readonly uint8 Frame;
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native readonly uint8 UseFlags;
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native readonly int Misc1;
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native readonly int Misc2;
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native readonly uint16 bSlow;
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native readonly uint16 bFast;
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native readonly bool bFullbright;
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native readonly bool bNoDelay;
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native readonly bool bSameFrame;
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native readonly bool bCanRaise;
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native readonly bool bDehacked;
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native int DistanceTo(state other);
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native bool ValidateSpriteFrame();
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@ -137,7 +137,7 @@ class ConversationMenu : Menu
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mShowGold |= reply.NeedsGold;
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let ReplyText = Stringtable.Localize(reply.Reply);
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if (reply.NeedsGold) ReplyText.AppendFormat(" for %u", reply.PrintAmount);
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if (reply.NeedsGold) ReplyText.AppendFormat(Stringtable.Localize("$TXT_TRADE"), reply.PrintAmount);
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let ReplyLines = SmallFont.BreakLines (ReplyText, ReplyWidth);
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