mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name.
SVN r2571 (trunk)
This commit is contained in:
parent
9073b8cdea
commit
3662ed4f27
1 changed files with 38 additions and 5 deletions
|
@ -1,5 +1,6 @@
|
|||
===============================================================================
|
||||
Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010
|
||||
ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
|
||||
based on Universal Strife Dialog Format v2.0
|
||||
|
||||
Copyright (c) 2010 Christoph Oelckers.
|
||||
Permission is granted to copy, distribute and/or modify this document
|
||||
|
@ -22,14 +23,46 @@ II. Implementation Semantics
|
|||
No changes.
|
||||
|
||||
=======================================
|
||||
III. Standardized Fields
|
||||
III. Changes to USDF spec
|
||||
=======================================
|
||||
|
||||
ZDoom implements the base specification as described with one important change:
|
||||
ZDoom Strife Dialogue format implements the USDF base specification as described with one important change:
|
||||
To take advantage of named actor classes any field specifying an actor type
|
||||
by a conversationID takes a class name instead.
|
||||
This means that ZDoom dialogues are not forward-compatible with the 'Strife'
|
||||
namespace. Other ports should be aware of this.
|
||||
The following fields are affected by this change:
|
||||
|
||||
conversation
|
||||
{
|
||||
actor = <string>;
|
||||
|
||||
page
|
||||
{
|
||||
drop = <string>;
|
||||
ifitem
|
||||
{
|
||||
item = <string>;
|
||||
}
|
||||
|
||||
choice
|
||||
{
|
||||
cost
|
||||
{
|
||||
item = <string>;
|
||||
}
|
||||
|
||||
giveitem = <string>;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
It should be noted that this change creates an incompatibility with USDF
|
||||
so technically speaking the ZDoom format is no longer 'real' USDF.
|
||||
To accomodate what is needed here this is unavoidable, unfortunately.
|
||||
Any proper USDF implementation not supporting named actor classes should
|
||||
either refuse loading dialogues with the 'ZDoom' namespace or if it does not
|
||||
outright abort on incompatible namespaces fail with a type mismatch error on
|
||||
one of the specified propeties.
|
||||
|
||||
ZDoom-format dialogues need to start with the line:
|
||||
|
||||
namespace = "ZDoom";
|
||||
|
|
Loading…
Reference in a new issue