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- Changed wording of usdf_zdoom.txt because technically this format is not USDF anymore due to the required changes to allow specifying classes by name.
SVN r2571 (trunk)
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1 changed files with 38 additions and 5 deletions
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@ -1,5 +1,6 @@
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===============================================================================
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===============================================================================
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Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010
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ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
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based on Universal Strife Dialog Format v2.0
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Copyright (c) 2010 Christoph Oelckers.
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Copyright (c) 2010 Christoph Oelckers.
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Permission is granted to copy, distribute and/or modify this document
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Permission is granted to copy, distribute and/or modify this document
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@ -22,14 +23,46 @@ II. Implementation Semantics
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No changes.
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No changes.
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=======================================
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=======================================
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III. Standardized Fields
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III. Changes to USDF spec
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=======================================
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=======================================
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ZDoom implements the base specification as described with one important change:
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ZDoom Strife Dialogue format implements the USDF base specification as described with one important change:
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To take advantage of named actor classes any field specifying an actor type
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To take advantage of named actor classes any field specifying an actor type
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by a conversationID takes a class name instead.
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by a conversationID takes a class name instead.
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This means that ZDoom dialogues are not forward-compatible with the 'Strife'
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The following fields are affected by this change:
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namespace. Other ports should be aware of this.
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conversation
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{
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actor = <string>;
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page
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{
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drop = <string>;
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ifitem
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{
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item = <string>;
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}
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choice
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{
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cost
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{
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item = <string>;
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}
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giveitem = <string>;
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}
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}
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}
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It should be noted that this change creates an incompatibility with USDF
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so technically speaking the ZDoom format is no longer 'real' USDF.
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To accomodate what is needed here this is unavoidable, unfortunately.
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Any proper USDF implementation not supporting named actor classes should
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either refuse loading dialogues with the 'ZDoom' namespace or if it does not
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outright abort on incompatible namespaces fail with a type mismatch error on
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one of the specified propeties.
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ZDoom-format dialogues need to start with the line:
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ZDoom-format dialogues need to start with the line:
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namespace = "ZDoom";
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namespace = "ZDoom";
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