This commit is contained in:
Christoph Oelckers 2014-04-15 17:52:48 +02:00
commit 361341e07e
2 changed files with 7 additions and 3 deletions

View file

@ -4795,10 +4795,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
// Set various UDMF options
if (mthing->alpha != -1)
{
DPrintf("Setting alpha to %f", FIXED2FLOAT(mthing->alpha));
mobj->alpha = mthing->alpha;
}
if (mthing->RenderStyle != STYLE_Count)
mobj->RenderStyle = (ERenderStyle)mthing->RenderStyle;
if (mthing->scaleX)

View file

@ -1764,6 +1764,9 @@ void P_LoadThings (MapData * map)
mti[i].Conversation = 0;
mti[i].SkillFilter = MakeSkill(flags);
mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
mti[i].RenderStyle = STYLE_Count;
mti[i].alpha = -1;
mti[i].health = 1;
flags &= ~MTF_SKILLMASK;
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
if (gameinfo.gametype == GAME_Strife)
@ -1837,6 +1840,10 @@ void P_LoadThings2 (MapData * map)
mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
mti[i].Conversation = 0;
mti[i].gravity = FRACUNIT;
mti[i].RenderStyle = STYLE_Count;
mti[i].alpha = -1;
mti[i].health = 1;
mti[i].fillcolor = mti[i].scaleX = mti[i].scaleY = mti[i].score = 0;
}
delete[] mtp;
}