- deleted now useless code from Cocoa backend

Let's rely on cross-platform code to manage window dimensions and screen resolution
This commit is contained in:
alexey.lysiuk 2018-06-03 17:46:23 +03:00
parent f8f1148c59
commit 352f93c066
2 changed files with 0 additions and 43 deletions

View file

@ -37,22 +37,6 @@
#import <AppKit/AppKit.h>
struct RenderBufferOptions
{
float pixelScale;
float shiftX;
float shiftY;
float width;
float height;
bool dirty;
};
extern RenderBufferOptions rbOpts;
// Version of AppKit framework we are interested in
// The following values are needed to build with earlier SDKs

View file

@ -115,9 +115,6 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
EXTERN_CVAR(Bool, gl_smooth_rendered)
RenderBufferOptions rbOpts;
// ---------------------------------------------------------------------------
@ -544,20 +541,6 @@ void CocoaVideo::SetFullscreenMode(const int width, const int height)
? [screen convertRectToBacking:screenFrame]
: screenFrame;
const float displayWidth = displayRect.size.width;
const float displayHeight = displayRect.size.height;
const float pixelScaleFactorX = displayWidth / static_cast<float>(width );
const float pixelScaleFactorY = displayHeight / static_cast<float>(height);
rbOpts.pixelScale = MIN(pixelScaleFactorX, pixelScaleFactorY);
rbOpts.width = width * rbOpts.pixelScale;
rbOpts.height = height * rbOpts.pixelScale;
rbOpts.shiftX = (displayWidth - rbOpts.width ) / 2.0f;
rbOpts.shiftY = (displayHeight - rbOpts.height) / 2.0f;
if (!m_fullscreen)
{
[m_window setLevel:LEVEL_FULLSCREEN];
@ -571,14 +554,6 @@ void CocoaVideo::SetFullscreenMode(const int width, const int height)
void CocoaVideo::SetWindowedMode(const int width, const int height)
{
rbOpts.pixelScale = 1.0f;
rbOpts.width = static_cast<float>(width );
rbOpts.height = static_cast<float>(height);
rbOpts.shiftX = 0.0f;
rbOpts.shiftY = 0.0f;
const NSSize windowPixelSize = NSMakeSize(width, height);
const NSSize windowSize = vid_hidpi
? [[m_window contentView] convertSizeFromBacking:windowPixelSize]
@ -621,8 +596,6 @@ void CocoaVideo::SetMode(const int width, const int height, const bool fullscree
SetWindowedMode(width, height);
}
rbOpts.dirty = true;
const NSSize viewSize = I_GetContentViewSize(m_window);
glViewport(0, 0, static_cast<GLsizei>(viewSize.width), static_cast<GLsizei>(viewSize.height));