From 34c67b9eaef1cacecc20c5140c05a54d54d42d46 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 27 May 2016 00:00:27 +0200 Subject: [PATCH] - fixed: The NoiseList array was not cleared before use. --- src/p_enemy.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 227c1ab48..b7ad54095 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -255,6 +255,7 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist) return; validcount++; + NoiseList.Clear(); NoiseMarkSector(emitter->Sector, target, splash, emitter, 0, maxdist); for (unsigned i = 0; i < NoiseList.Size(); i++) {