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- Fixed: P_ChangeSector could incorrectly block movement when checking for
mid textures linked to a moving floor. - Fixed AActor's bouncefactor definitions which I accidentally changed when adding wallbouncefactor. - Fixed: A_SpawnItemEx added the floorclip offset to the z coordinate instead of subtracting it. SVN r1031 (trunk)
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4 changed files with 15 additions and 3 deletions
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@ -1,3 +1,11 @@
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June 12, 2008 (Changes by Graf Zahl)
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- Fixed: P_ChangeSector could incorrectly block movement when checking for
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mid textures linked to a moving floor.
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- Fixed AActor's bouncefactor definitions which I accidentally changed when
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adding wallbouncefactor.
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- Fixed: A_SpawnItemEx added the floorclip offset to the z coordinate instead
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of subtracting it.
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June 11, 2008 (Changes by Graf Zahl)
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June 11, 2008 (Changes by Graf Zahl)
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- Fixed: SBARINFO's popup code used 1-based indices to address a C++ array.
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- Fixed: SBARINFO's popup code used 1-based indices to address a C++ array.
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- Fixed: ACS's ChangeSky command didn't clean up the stack.
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- Fixed: ACS's ChangeSky command didn't clean up the stack.
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@ -3939,6 +3939,8 @@ void PIT_FloorDrop (AActor *thing, FChangePosition *cpos)
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P_AdjustFloorCeil (thing, cpos);
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P_AdjustFloorCeil (thing, cpos);
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if (oldfloorz == thing->floorz) return;
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if (thing->momz == 0 &&
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if (thing->momz == 0 &&
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(!(thing->flags & MF_NOGRAVITY) ||
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(!(thing->flags & MF_NOGRAVITY) ||
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(thing->z == oldfloorz && !(thing->flags & MF_NOLIFTDROP))))
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(thing->z == oldfloorz && !(thing->flags & MF_NOLIFTDROP))))
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@ -3975,6 +3977,8 @@ void PIT_FloorRaise (AActor *thing, FChangePosition *cpos)
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P_AdjustFloorCeil (thing, cpos);
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P_AdjustFloorCeil (thing, cpos);
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if (oldfloorz == thing->floorz) return;
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// Move things intersecting the floor up
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// Move things intersecting the floor up
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if (thing->z <= thing->floorz ||
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if (thing->z <= thing->floorz ||
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(!(thing->flags & MF_NOGRAVITY) && (thing->flags2 & MF2_FLOATBOB)))
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(!(thing->flags & MF_NOGRAVITY) && (thing->flags2 & MF2_FLOATBOB)))
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@ -3170,8 +3170,8 @@ BEGIN_DEFAULTS (AActor, Any, -1, 0)
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PROP_MeleeRange(44) // MELEERANGE(64) - 20
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PROP_MeleeRange(44) // MELEERANGE(64) - 20
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PROP_MaxDropOffHeight(24)
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PROP_MaxDropOffHeight(24)
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PROP_MaxStepHeight(24)
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PROP_MaxStepHeight(24)
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PROP_BounceFactor(FRACUNIT*3/4)
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PROP_BounceFactor(FRACUNIT*7/10)
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PROP_WallBounceFactor(FRACUNIT)
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PROP_WallBounceFactor(FRACUNIT*3/4)
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PROP_BounceCount(-1)
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PROP_BounceCount(-1)
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PROP_FloatSpeed(4)
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PROP_FloatSpeed(4)
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PROP_Gravity(FRACUNIT)
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PROP_Gravity(FRACUNIT)
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@ -1548,7 +1548,7 @@ void A_SpawnItemEx(AActor * self)
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xmom = newxmom;
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xmom = newxmom;
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}
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}
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AActor * mo = Spawn( missile, x, y, self->z + self->floorclip + zofs, ALLOW_REPLACE);
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AActor * mo = Spawn( missile, x, y, self->z - self->floorclip + zofs, ALLOW_REPLACE);
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InitSpawnedItem(self, mo, flags);
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InitSpawnedItem(self, mo, flags);
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if (mo)
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if (mo)
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{
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{
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