This commit is contained in:
Rachael Alexanderson 2017-02-09 05:56:01 -05:00
commit 325ef6d7d7
5 changed files with 14 additions and 5 deletions

View file

@ -787,6 +787,10 @@ void gl_InitModels()
map[c]=1;
}
}
else if (sc.Compare("dontcullbackfaces"))
{
smf.flags |= MDL_DONTCULLBACKFACES;
}
else
{
sc.ScriptMessage("Unrecognized string \"%s\"", sc.String);
@ -949,8 +953,9 @@ void gl_RenderModel(GLSprite * spr)
gl_RenderState.EnableTexture(true);
// [BB] In case the model should be rendered translucent, do back face culling.
// This solves a few of the problems caused by the lack of depth sorting.
// [Nash] Don't do back face culling if explicitly specified in MODELDEF
// TO-DO: Implement proper depth sorting.
if (!( spr->actor->RenderStyle == LegacyRenderStyles[STYLE_Normal] ))
if (!(spr->actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]) && !(smf->flags & MDL_DONTCULLBACKFACES))
{
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
@ -1012,6 +1017,9 @@ void gl_RenderModel(GLSprite * spr)
// Model space => World space
gl_RenderState.mModelMatrix.translate(spr->x, spr->z, spr->y );
// [Nash] take SpriteRotation into account
angle += spr->actor->SpriteRotation.Degrees;
if (spr->actor->renderflags & RF_INTERPOLATEANGLES)
{
// [Nash] use interpolated angles

View file

@ -370,6 +370,7 @@ enum
MDL_USEACTORPITCH = 32,
MDL_USEACTORROLL = 64,
MDL_BADROTATION = 128,
MDL_DONTCULLBACKFACES = 256,
};
struct FSpriteModelFrame

View file

@ -5012,7 +5012,7 @@ enum T_Flags
DEFINE_ACTION_FUNCTION(AActor, A_Teleport)
{
PARAM_ACTION_PROLOGUE(AActor);
PARAM_STATE_DEF (teleport_state)
PARAM_STATE_ACTION_DEF (teleport_state)
PARAM_CLASS_DEF (target_type, ASpecialSpot)
PARAM_CLASS_DEF (fog_type, AActor)
PARAM_INT_DEF (flags)
@ -5449,7 +5449,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Warp)
PARAM_FLOAT_DEF(zofs)
PARAM_ANGLE_DEF(angle)
PARAM_INT_DEF(flags)
PARAM_STATE_DEF(success_state)
PARAM_STATE_ACTION_DEF(success_state)
PARAM_FLOAT_DEF(heightoffset)
PARAM_FLOAT_DEF(radiusoffset)
PARAM_ANGLE_DEF(pitch)

View file

@ -771,7 +771,7 @@ bool AActor::GiveInventory(PClassActor *type, int amount, bool givecheat)
{
bool result = true;
if (type != nullptr || !type->IsDescendantOf(RUNTIME_CLASS(AInventory))) return false;
if (type == nullptr || !type->IsDescendantOf(RUNTIME_CLASS(AInventory))) return false;
AWeapon *savedPendingWeap = player != NULL ? player->PendingWeapon : NULL;
bool hadweap = player != NULL ? player->ReadyWeapon != NULL : true;

View file

@ -7863,7 +7863,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
return x->Resolve(ctx);
}
if (Self->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)))
if (Self->ValueType->IsKindOf(RUNTIME_CLASS(PPointer)) && !Self->ValueType->IsKindOf(RUNTIME_CLASS(PClassPointer)))
{
auto ptype = static_cast<PPointer *>(Self->ValueType)->PointedType;
if (ptype->IsKindOf(RUNTIME_CLASS(PStruct)))