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https://github.com/ZDoom/gzdoom-gles.git
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- fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data.
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parent
f0a325a904
commit
3131c08640
6 changed files with 25 additions and 6 deletions
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@ -69,6 +69,7 @@ FNamespaceManager Namespaces;
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FTypeTable TypeTable;
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TArray<PClass *> PClass::AllClasses;
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TArray<VMFunction**> PClass::FunctionPtrList;
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bool PClass::bShutdown;
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bool PClass::bVMOperational;
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@ -2840,6 +2841,12 @@ void PClass::StaticShutdown ()
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TArray<size_t *> uniqueFPs(64);
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unsigned int i, j;
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// delete all variables containing pointers to script functions.
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for (auto p : FunctionPtrList)
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{
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*p = nullptr;
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}
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FunctionPtrList.Clear();
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// Make a full garbage collection here so that all destroyed but uncollected higher level objects that still exist can be properly taken down.
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GC::FullGC();
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@ -3547,6 +3554,16 @@ VMFunction *PClass::FindFunction(FName clsname, FName funcname)
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return func->Variants[0].Implementation;
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}
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void PClass::FindFunction(VMFunction **pptr, FName clsname, FName funcname)
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{
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auto cls = PClass::FindActor(clsname);
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if (!cls) return;
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auto func = dyn_cast<PFunction>(cls->Symbols.FindSymbol(funcname, true));
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if (!func) return;
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*pptr = func->Variants[0].Implementation;
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FunctionPtrList.Push(pptr);
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}
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/* FTypeTable **************************************************************/
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@ -848,9 +848,11 @@ public:
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static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
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static PClassActor *FindActor(FName name);
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static VMFunction *FindFunction(FName cls, FName func);
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static void FindFunction(VMFunction **pptr, FName cls, FName func);
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PClass *FindClassTentative(FName name);
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static TArray<PClass *> AllClasses;
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static TArray<VMFunction**> FunctionPtrList;
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static bool bShutdown;
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static bool bVMOperational;
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@ -522,7 +522,7 @@ DEFINE_ACTION_FUNCTION(AInventory, DoRespawn)
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bool AInventory::CallTryPickup(AActor *toucher, AActor **toucher_return)
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{
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static VMFunction *func = nullptr;
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if (func == nullptr) func = PClass::FindFunction(NAME_Inventory, NAME_CallTryPickup);
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if (func == nullptr) PClass::FindFunction(&func, NAME_Inventory, NAME_CallTryPickup);
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VMValue params[2] = { (DObject*)this, toucher };
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VMReturn ret[2];
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int res;
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@ -1437,7 +1437,7 @@ class CommandDrawNumber : public CommandDrawString
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{
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// num = statusBar.CPlayer.mo.GetEffectTicsForItem(inventoryItem) / TICRATE + 1;
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static VMFunction *func = nullptr;
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if (func == nullptr) func = PClass::FindFunction(NAME_PlayerPawn, "GetEffectTicsForItem");
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if (func == nullptr) PClass::FindFunction(&func, NAME_PlayerPawn, "GetEffectTicsForItem");
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VMValue params[] = { statusBar->CPlayer->mo, inventoryItem };
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int retv;
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VMReturn ret(&retv);
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@ -2830,7 +2830,7 @@ class CommandDrawBar : public SBarInfoCommand
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// [value, max] = statusBar.CPlayer.mo.GetEffectTicsForItem(inventoryItem);
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// value++; max++;
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static VMFunction *func = nullptr;
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if (func == nullptr) func = PClass::FindFunction(NAME_PlayerPawn, "GetEffectTicsForItem");
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if (func == nullptr) PClass::FindFunction(&func, NAME_PlayerPawn, "GetEffectTicsForItem");
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VMValue params[] = { statusBar->CPlayer->mo, data.inventoryItem };
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VMReturn ret[2];
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int ival;
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@ -478,7 +478,7 @@ void cht_DoCheat (player_t *player, int cheat)
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if (player->mo != NULL && player->health >= 0)
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{
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static VMFunction *gsp = nullptr;
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if (gsp == nullptr) gsp = PClass::FindFunction(NAME_Sigil, NAME_GiveSigilPiece);
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if (gsp == nullptr) PClass::FindFunction(&gsp, NAME_Sigil, NAME_GiveSigilPiece);
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if (gsp)
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{
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VMValue params[1] = { player->mo };
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@ -6203,7 +6203,7 @@ static bool CharArrayParms(int &capacity, int &offset, int &a, int *Stack, int &
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static void SetMarineWeapon(AActor *marine, int weapon)
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{
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static VMFunction *smw = nullptr;
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if (smw == nullptr) smw = PClass::FindFunction(NAME_ScriptedMarine, NAME_SetWeapon);
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if (smw == nullptr) PClass::FindFunction(&smw, NAME_ScriptedMarine, NAME_SetWeapon);
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if (smw)
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{
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VMValue params[2] = { marine, weapon };
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@ -6214,7 +6214,7 @@ static void SetMarineWeapon(AActor *marine, int weapon)
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static void SetMarineSprite(AActor *marine, PClassActor *source)
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{
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static VMFunction *sms = nullptr;
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if (sms == nullptr) sms = PClass::FindFunction(NAME_ScriptedMarine, NAME_SetSprite);
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if (sms == nullptr) PClass::FindFunction(&sms, NAME_ScriptedMarine, NAME_SetSprite);
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if (sms)
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{
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VMValue params[2] = { marine, source };
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