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- disable script disassembly output by default. It's now controlled by a CVAR.
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1 changed files with 4 additions and 5 deletions
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@ -262,6 +262,7 @@ void FinishActor(const FScriptPosition &sc, PClassActor *info, Baggage &bag)
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// Do some postprocessing after everything has been defined
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//
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//==========================================================================
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CVAR(Bool, dumpdisassembly, false, 0);
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static void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
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{
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@ -279,12 +280,10 @@ static void FinishThingdef()
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int errorcount = 0;
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unsigned i;
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int codesize = 0;
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#if 1
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FILE *dump = fopen("disasm.txt", "w");
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#else
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FILE *dump = NULL;
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#endif
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if (dumpdisassembly) dump = fopen("disasm.txt", "w");
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for (i = 0; i < StateTempCalls.Size(); ++i)
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{
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FStateTempCall *tcall = StateTempCalls[i];
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