- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON

and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
  or recorded with wipes enabled, and prevents multiplayer games from
  starting until all players' wipes have finished.


SVN r1272 (trunk)
This commit is contained in:
Randy Heit 2008-10-21 02:27:21 +00:00
parent b9afb78523
commit 30ef6a0c2d
11 changed files with 98 additions and 35 deletions

View file

@ -1,3 +1,9 @@
October 20, 2008
- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
or recorded with wipes enabled, and prevents multiplayer games from
starting until all players' wipes have finished.
October 19, 2008 (Changes by Graf Zahl)
- Added native variables to expression evaluator and replaced the previous
handling of actor variables in expressions with it.

View file

@ -724,32 +724,34 @@ void D_Display ()
else
{
// wipe update
int wipestart, nowtime, tics;
unsigned int wipestart, nowtime, diff;
bool done;
GSnd->SetSfxPaused(true, 1);
I_FreezeTime(true);
screen->WipeEndScreen ();
wipestart = I_GetTime (false);
Net_WriteByte (DEM_WIPEON);
wipestart = I_MSTime();
NetUpdate(); // send out any new accumulation
do
{
nowtime = I_WaitForTic (wipestart);
tics = nowtime - wipestart;
do
{
I_WaitVBL(2);
nowtime = I_MSTime();
diff = (nowtime - wipestart) * 40 / 1000; // Using 35 here feels too slow.
} while (diff < 1);
wipestart = nowtime;
done = screen->WipeDo (tics);
done = screen->WipeDo (1);
C_DrawConsole (hw2d); // console and
M_Drawer (); // menu are drawn even on top of wipes
screen->Update (); // page flip or blit buffer
NetUpdate ();
NetUpdate (); // [RH] not sure this is needed anymore
} while (!done);
screen->WipeCleanup();
I_FreezeTime(false);
GSnd->SetSfxPaused(false, 1);
Net_WriteByte (DEM_WIPEOFF);
}
cycles.Unclock();

View file

@ -607,7 +607,6 @@ void PlayerIsGone (int netnode, int netconsole)
nodeingame[netnode] = false;
playeringame[netconsole] = false;
nodejustleft[netnode] = false;
playerswiping &= ~(1 << netconsole);
if (deathmatch)
{
@ -2316,14 +2315,6 @@ void Net_DoCommand (int type, BYTE **stream, int player)
}
break;
case DEM_WIPEON:
playerswiping |= 1 << player;
break;
case DEM_WIPEOFF:
playerswiping &= ~(1 << player);
break;
case DEM_ADDCONTROLLER:
{
BYTE playernum = ReadByte (stream);

View file

@ -372,7 +372,6 @@ public:
// Bookkeeping on players - state.
extern player_t players[MAXPLAYERS];
extern DWORD playerswiping;
inline FArchive &operator<< (FArchive &arc, player_t *&p)
{

View file

@ -141,8 +141,8 @@ enum EDemoCommand
DEM_DOAUTOSAVE, // 42 An autosave should be made
DEM_MORPHEX, // 43 String: The class to morph to.
DEM_SUMMONFOE, // 44 String: Thing to fabricate
DEM_WIPEON, // 45 Player started a screen wipe
DEM_WIPEOFF, // 46 Player finished a screen wipe
DEM_UNDONE9, // 45
DEM_UNDONE10, // 46
DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.

View file

@ -124,7 +124,6 @@ bool netgame; // only true if packets are broadcast
bool multiplayer;
player_t players[MAXPLAYERS];
bool playeringame[MAXPLAYERS];
DWORD playerswiping;
int consoleplayer; // player taking events
int gametic;
@ -2148,7 +2147,6 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
if (i < MAXPLAYERS)
{
playeringame[i] = false;
playerswiping &= ~(1 << i);
}
}
break;

View file

@ -77,11 +77,11 @@ void P_Ticker (void)
{
// This is a separate slot from the wipe in D_Display(), because this
// is delayed slightly due to latency. (Even on a singleplayer game!)
GSnd->SetSfxPaused(!!playerswiping, 2);
// GSnd->SetSfxPaused(!!playerswiping, 2);
}
// run the tic
if (paused || (playerswiping && !demoplayback) || P_CheckTickerPaused())
if (paused || P_CheckTickerPaused())
return;
// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().

View file

@ -87,6 +87,7 @@ DWORD LanguageIDs[4] =
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
void (*I_FreezTime) (bool frozen);
void I_Tactile (int on, int off, int total)
{
@ -116,6 +117,7 @@ unsigned int I_MSTime (void)
static DWORD TicStart;
static DWORD TicNext;
static int TicFrozen;
//
// I_GetTime
@ -123,6 +125,11 @@ static DWORD TicNext;
//
int I_GetTimePolled (bool saveMS)
{
if (TicFrozen != 0)
{
return TicFrozen;
}
DWORD tm = SDL_GetTicks ();
if (saveMS)
@ -137,12 +144,30 @@ int I_WaitForTicPolled (int prevtic)
{
int time;
assert (TicFrozen == 0);
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
void I_FreezeTimePolled (bool frozen)
{
if (frozen)
{
assert(TicFrozen == 0);
TicFrozen = I_GetTimePolled(false);
}
else
{
assert(TicFrozen != 0);
int froze = TicFrozen;
TicFrozen = 0;
int now = I_GetTimePolled(false);
basetime += (now - froze) * 1000 / TICRATE;
}
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (uint32 *ms)
{
@ -184,6 +209,7 @@ void I_Init (void)
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
I_FreezeTime = I_FreezeTimePolled;
atterm (I_ShutdownSound);
I_InitSound ();
}

View file

@ -56,8 +56,11 @@ extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
int I_GetTimePolled (bool saveMS);
int I_GetTimeFake (void);
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
// will always return the same value. This does not affect I_MSTime().
// You must also not call I_WaitForTic() while freezing time, since the
// tic will never arrive (unless it's the current one).
extern void (*I_FreezeTime) (bool frozen);
fixed_t I_GetTimeFrac (uint32 *ms);

View file

@ -89,6 +89,7 @@ const IWADInfo *DoomStartupInfo;
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
void (*I_FreezeTime) (bool frozen);
os_t OSPlatform;
@ -120,6 +121,7 @@ unsigned int I_MSTime (void)
static DWORD TicStart;
static DWORD TicNext;
static int TicFrozen;
//
// I_GetTime
@ -129,6 +131,11 @@ int I_GetTimePolled (bool saveMS)
{
DWORD tm;
if (TicFrozen != 0)
{
return TicFrozen;
}
tm = timeGetTime();
if (!basetime)
basetime = tm;
@ -146,12 +153,30 @@ int I_WaitForTicPolled (int prevtic)
{
int time;
assert(TicFrozen == 0);
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
void I_FreezeTimePolled (bool frozen)
{
if (frozen)
{
assert(TicFrozen == 0);
TicFrozen = I_GetTimePolled(false);
}
else
{
assert(TicFrozen != 0);
int froze = TicFrozen;
TicFrozen = 0;
int now = I_GetTimePolled(false);
basetime += (now - froze) * 1000 / TICRATE;
}
}
static int tics;
static DWORD ted_start, ted_next;
@ -168,6 +193,7 @@ int I_GetTimeEventDriven (bool saveMS)
int I_WaitForTicEvent (int prevtic)
{
assert(!TicFrozen);
while (prevtic >= tics)
{
WaitForSingleObject(NewTicArrived, 1000/TICRATE);
@ -177,13 +203,21 @@ int I_WaitForTicEvent (int prevtic)
}
void CALLBACK TimerTicked (UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2)
{
if (!TicFrozen)
{
tics++;
}
ted_start = timeGetTime ();
ted_next = ted_start + MillisecondsPerTic;
SetEvent (NewTicArrived);
}
void I_FreezeTimeEventDriven(bool frozen)
{
TicFrozen = frozen;
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (uint32 *ms)
{
@ -384,11 +418,13 @@ void I_Init (void)
{
I_GetTime = I_GetTimeEventDriven;
I_WaitForTic = I_WaitForTicEvent;
I_FreezeTime = I_FreezeTimeEventDriven;
}
else
{ // If no timer event, busy-loop with timeGetTime
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
I_FreezeTime = I_FreezeTimePolled;
}
atterm (I_ShutdownSound);

View file

@ -54,15 +54,17 @@ extern os_t OSPlatform;
// Called by DoomMain.
void I_Init (void);
// Called by D_DoomLoop,
// returns current time in tics.
// Called by D_DoomLoop, returns current time in tics.
extern int (*I_GetTime) (bool saveMS);
// like I_GetTime, except it waits for a new tic before returning
extern int (*I_WaitForTic) (int);
int I_GetTimePolled (bool saveMS);
int I_GetTimeFake (void);
// Freezes tic counting temporarily. While frozen, calls to I_GetTime()
// will always return the same value. This does not affect I_MSTime().
// You must also not call I_WaitForTic() while freezing time, since the
// tic will never arrive (unless it's the current one).
extern void (*I_FreezeTime) (bool frozen);
fixed_t I_GetTimeFrac (uint32 *ms);