From 307050d38dada3e3a4da9b96672d5be695602e06 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Mon, 3 Oct 2011 00:56:01 +0000 Subject: [PATCH] - Remove the chasecam restriction that the player sprite must be visible. (When crushed, the real player is turned invisible, defeating the death/chasecam.) SVN r3300 (trunk) --- src/r_utility.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/r_utility.cpp b/src/r_utility.cpp index 29d008ca5..0f715e2bd 100644 --- a/src/r_utility.cpp +++ b/src/r_utility.cpp @@ -773,10 +773,7 @@ void R_SetupFrame (AActor *actor) } if (player != NULL && gamestate != GS_TITLELEVEL && - ((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) && - (camera->RenderStyle.BlendOp != STYLEOP_None) && - !(camera->renderflags & RF_INVISIBLE) && - camera->sprite != SPR_TNT1) + ((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0))) { // [RH] Use chasecam view P_AimCamera (camera, iview->nviewx, iview->nviewy, iview->nviewz, viewsector);