diff --git a/src/r_utility.cpp b/src/r_utility.cpp index 29d008ca5..0f715e2bd 100644 --- a/src/r_utility.cpp +++ b/src/r_utility.cpp @@ -773,10 +773,7 @@ void R_SetupFrame (AActor *actor) } if (player != NULL && gamestate != GS_TITLELEVEL && - ((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) && - (camera->RenderStyle.BlendOp != STYLEOP_None) && - !(camera->renderflags & RF_INVISIBLE) && - camera->sprite != SPR_TNT1) + ((player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0))) { // [RH] Use chasecam view P_AimCamera (camera, iview->nviewx, iview->nviewy, iview->nviewz, viewsector);