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Fixed resurrection distance check
See http://forum.zdoom.org/viewtopic.php?t=51177
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1 changed files with 2 additions and 2 deletions
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@ -2618,8 +2618,8 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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// use the current actor's radius instead of the Arch Vile's default.
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fixed_t maxdist = corpsehit->GetDefault()->radius + self->radius;
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if (abs(cres.position.x - viletry.x) > maxdist ||
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abs(cres.position.y - viletry.y) > maxdist)
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if (abs(corpsehit->Pos().x - cres.position.x) > maxdist ||
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abs(corpsehit->Pos().y - cres.position.y) > maxdist)
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continue; // not actually touching
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// Let's check if there are floors in between the archvile and its target
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