diff --git a/src/portal.cpp b/src/portal.cpp index f354faa65..4ba334225 100644 --- a/src/portal.cpp +++ b/src/portal.cpp @@ -225,7 +225,7 @@ static line_t *FindDestination(line_t *src, int tag) } } } - return NULL; + return nullptr; } @@ -275,7 +275,7 @@ static void SetRotation(FLinePortal *port) void P_SpawnLinePortal(line_t* line) { // portal destination is special argument #0 - line_t* dst = NULL; + line_t* dst = nullptr; if (line->args[2] >= PORTT_VISUAL && line->args[2] <= PORTT_LINKED) { @@ -304,7 +304,7 @@ void P_SpawnLinePortal(line_t* line) port->mType = PORTT_TELEPORT; } } - if (port->mDestination != NULL) + if (port->mDestination != nullptr) { port->mDefFlags = port->mType == PORTT_VISUAL ? PORTF_VISIBLE : port->mType == PORTT_TELEPORT ? PORTF_TYPETELEPORT : PORTF_TYPEINTERACTIVE; } @@ -357,7 +357,7 @@ void P_SpawnLinePortal(line_t* line) void P_UpdatePortal(FLinePortal *port) { - if (port->mDestination == NULL) + if (port->mDestination == nullptr) { // Portal has no destination: switch it off port->mFlags = 0; @@ -442,16 +442,16 @@ static bool ChangePortalLine(line_t *line, int destid) if (line->portalindex >= linePortals.Size()) return false; FLinePortal *port = &linePortals[line->portalindex]; if (port->mType == PORTT_LINKED) return false; // linked portals cannot be changed. - if (destid == 0) port->mDestination = NULL; + if (destid == 0) port->mDestination = nullptr; port->mDestination = FindDestination(line, destid); - if (port->mDestination == NULL) + if (port->mDestination == nullptr) { port->mFlags = 0; } else if (port->mType == PORTT_INTERACTIVE) { - FLinePortal *portd = &linePortals[port->mDestination->portalindex]; - if (portd != NULL && portd->mType == PORTT_INTERACTIVE && portd->mDestination == line) + FLinePortal *portd = port->mDestination->portalindex < linePortals.Size()? &linePortals[port->mDestination->portalindex] : nullptr; + if (portd != nullptr && portd->mType == PORTT_INTERACTIVE && portd->mDestination == line) { // this is a 2-way interactive portal port->mFlags = port->mDefFlags | PORTF_INTERACTIVE; @@ -662,7 +662,7 @@ void P_TranslatePortalZ(line_t* src, double& z) unsigned P_GetSkyboxPortal(AActor *actor) { - if (actor == NULL) return 1; // this means a regular sky. + if (actor == nullptr) return 1; // this means a regular sky. for (unsigned i = 0;iLines) { sector_t *other = line->frontsector == sec ? line->backsector : line->frontsector; - if (other != NULL && other != sec && other->PortalGroup != groupid) + if (other != nullptr && other != sec && other->PortalGroup != groupid) { other->PortalGroup = groupid; list.Push(other); @@ -1098,10 +1098,10 @@ void P_CreateLinkedPortals() } // reject would just get in the way when checking sight through portals. - if (Displacements.size > 1 && rejectmatrix != NULL) + if (Displacements.size > 1 && rejectmatrix != nullptr) { delete[] rejectmatrix; - rejectmatrix = NULL; + rejectmatrix = nullptr; } // finally we must flag all planes which are obstructed by the sector's own ceiling or floor. for (auto &sec : level.sectors)