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Print weapon name tag when switching with "slot" command (#1048)
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@ -313,6 +313,13 @@ CCMD (slot)
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VMCall(func, param, 3, &ret, 1);
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}
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}
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// [Nash] Option to display the name of the weapon being switched to.
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if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
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{
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StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
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1.5f, 0.90f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID('W', 'E', 'P', 'N'));
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}
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}
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}
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