Print weapon name tag when switching with "slot" command (#1048)

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Nash Muhandes 2020-03-14 20:17:04 +08:00 committed by GitHub
parent 7a141f3aa3
commit 2edbbac759
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@ -313,6 +313,13 @@ CCMD (slot)
VMCall(func, param, 3, &ret, 1);
}
}
// [Nash] Option to display the name of the weapon being switched to.
if (SendItemUse != players[consoleplayer].ReadyWeapon && (displaynametags & 2) && StatusBar && SmallFont && SendItemUse)
{
StatusBar->AttachMessage(Create<DHUDMessageFadeOut>(nullptr, SendItemUse->GetTag(),
1.5f, 0.90f, 0, 0, (EColorRange)*nametagcolor, 2.f, 0.35f), MAKE_ID('W', 'E', 'P', 'N'));
}
}
}