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- fixed the status bar string drawers which weren't UTF-8 capable yet.
# Conflicts: # src/g_statusbar/sbarinfo.cpp # src/g_statusbar/shared_sbar.cpp
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d2959760dc
commit
2ea80429a7
2 changed files with 15 additions and 18 deletions
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@ -1380,20 +1380,20 @@ public:
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{
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Scale = { 1.,1. };
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}
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while(*str != '\0')
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int ch;
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while (ch = GetCharFromString(str), ch != '\0')
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{
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if(*str == ' ')
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if(ch == ' ')
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{
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if(script->spacingCharacter == '\0')
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ax += font->GetSpaceWidth();
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else
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ax += font->GetCharWidth((unsigned char) script->spacingCharacter);
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str++;
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continue;
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}
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else if(*str == TEXTCOLOR_ESCAPE)
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else if(ch == TEXTCOLOR_ESCAPE)
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{
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EColorRange newColor = V_ParseFontColor(++str, translation, boldTranslation);
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EColorRange newColor = V_ParseFontColor(str, translation, boldTranslation);
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if(newColor != CR_UNDEFINED)
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fontcolor = newColor;
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continue;
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@ -1401,16 +1401,14 @@ public:
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int width;
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if(script->spacingCharacter == '\0') //No monospace?
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width = font->GetCharWidth((unsigned char) *str);
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width = font->GetCharWidth(ch);
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else
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width = font->GetCharWidth((unsigned char) script->spacingCharacter);
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FTexture* c = font->GetChar((unsigned char) *str, &width);
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FTexture* c = font->GetChar(ch, &width);
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if(c == NULL) //missing character.
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{
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str++;
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continue;
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}
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int character = (unsigned char)*str;
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if(script->spacingCharacter == '\0') //If we are monospaced lets use the offset
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ax += (c->LeftOffset+1); //ignore x offsets since we adapt to character size
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@ -1464,14 +1462,14 @@ public:
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double salpha = (Alpha *HR_SHADOW);
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double srx = rx + (shadowX*Scale.X);
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double sry = ry + (shadowY*Scale.Y);
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screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, character,
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screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, ch,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Alpha, salpha,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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screen->DrawChar(font, fontcolor, rx, ry, character,
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screen->DrawChar(font, fontcolor, rx, ry, ch,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Alpha, Alpha,
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@ -1480,7 +1478,6 @@ public:
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ax += width + spacing - (c->LeftOffset+1);
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else //width gets changed at the call to GetChar()
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ax += font->GetCharWidth((unsigned char) script->spacingCharacter) + spacing;
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str++;
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}
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}
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@ -1534,15 +1534,15 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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break;
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case DI_TEXT_ALIGN_RIGHT:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len()));
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount()));
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing) * cstring.Len());
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x -= static_cast<int> ((spacing) * cstring.CharacterCount());
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break;
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case DI_TEXT_ALIGN_CENTER:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len())) / 2;
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.CharacterCount())) / 2;
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing)* cstring.Len()) / 2;
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x -= static_cast<int> ((spacing)* cstring.CharacterCount()) / 2;
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break;
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}
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@ -1580,7 +1580,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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Scale = { 1.,1. };
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}
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int ch;
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while (ch = *str++, ch != '\0')
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while (ch = GetCharFromString(str), ch != '\0')
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{
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if (ch == ' ')
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{
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@ -1596,7 +1596,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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}
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int width;
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FTexture* c = font->GetChar((unsigned char)ch, &width);
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FTexture* c = font->GetChar(ch, &width);
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if (c == NULL) //missing character.
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{
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continue;
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