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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- update window title with current level name
This commit is contained in:
parent
9858ed70b0
commit
2e467bd239
3 changed files with 29 additions and 10 deletions
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@ -144,6 +144,7 @@ void ParseGLDefs();
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void DrawFullscreenSubtitle(const char *text);
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void D_Cleanup();
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void FreeSBarInfoScript();
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void I_UpdateWindowTitle();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -161,7 +162,6 @@ EXTERN_CVAR (Bool, lookstrafe)
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EXTERN_CVAR (Int, screenblocks)
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EXTERN_CVAR (Bool, sv_cheats)
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EXTERN_CVAR (Bool, sv_unlimited_pickup)
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EXTERN_CVAR (Bool, I_FriendlyWindowTitle)
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EXTERN_CVAR (Bool, r_drawplayersprites)
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EXTERN_CVAR (Bool, show_messages)
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@ -2848,8 +2848,7 @@ static int D_DoomMain_Internal (void)
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D_DoAnonStats();
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if (I_FriendlyWindowTitle)
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I_SetWindowTitle(DoomStartupInfo.Name.GetChars());
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I_UpdateWindowTitle();
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D_DoomLoop (); // this only returns if a 'restart' CCMD is given.
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//
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@ -3086,11 +3085,27 @@ DEFINE_FIELD_X(InputEventData, event_t, data3)
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DEFINE_FIELD_X(InputEventData, event_t, x)
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DEFINE_FIELD_X(InputEventData, event_t, y)
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CUSTOM_CVAR(Bool, I_FriendlyWindowTitle, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, I_FriendlyWindowTitle, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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if (self)
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I_UpdateWindowTitle();
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}
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void I_UpdateWindowTitle()
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{
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switch (I_FriendlyWindowTitle)
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{
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case 1:
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if (level.LevelName && level.LevelName.GetChars()[0])
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{
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FString titlestr;
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titlestr.Format("%s - %s", level.LevelName, DoomStartupInfo.Name.GetChars());
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I_SetWindowTitle(titlestr.GetChars());
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break;
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}
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case 2:
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I_SetWindowTitle(DoomStartupInfo.Name.GetChars());
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else
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break;
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default:
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I_SetWindowTitle(NULL);
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}
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}
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@ -41,6 +41,8 @@
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#include "v_font.h"
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#include "utf8.h"
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void I_UpdateWindowTitle();
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CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
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CVAR(Bool, var_pushers, true, CVAR_SERVERINFO);
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CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -201,4 +203,5 @@ CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOB
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if (Level->info != nullptr) Level->LevelName = Level->info->LookupLevelName();
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}
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UpdateGenericUI(ui_generic);
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I_UpdateWindowTitle();
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}
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@ -110,6 +110,7 @@ extern uint8_t globalfreeze, globalchangefreeze;
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#define PCLS_ID MAKE_ID('p','c','L','s')
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void G_VerifySkill();
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void I_UpdateWindowTitle();
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CUSTOM_CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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@ -1060,7 +1061,7 @@ void G_DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool
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C_FlushDisplay();
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P_ResetSightCounters(true);
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I_UpdateWindowTitle();
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}
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void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool newGame)
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