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Moved freeing of data stored in HUD message objects to OnDestroy() function
https://forum.zdoom.org/viewtopic.php?t=57163
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ddd1b629c3
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2 changed files with 3 additions and 2 deletions
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@ -150,7 +150,7 @@ DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int h
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//
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//============================================================================
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DHUDMessage::~DHUDMessage ()
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void DHUDMessage::OnDestroy()
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{
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if (Lines)
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{
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@ -164,6 +164,7 @@ DHUDMessage::~DHUDMessage ()
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if (SourceText != NULL)
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{
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delete[] SourceText;
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SourceText = nullptr;
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}
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}
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@ -66,7 +66,7 @@ class DHUDMessage : public DObject
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public:
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DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
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EColorRange textColor, float holdTime);
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virtual ~DHUDMessage ();
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virtual void OnDestroy () override;
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virtual void Serialize(FSerializer &arc);
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