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https://github.com/ZDoom/gzdoom-gles.git
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Restore nodebuilder files to their previous versions
- For easy comparison, changes between the built-in nodebuilder and ZDBSP must be kept to a minimum.
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1a6bbcc206
commit
2d7592c2c3
3 changed files with 11 additions and 4 deletions
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@ -937,10 +937,13 @@ void FNodeBuilder::SetNodeFromSeg (node_t &node, const FPrivSeg *pseg) const
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DWORD FNodeBuilder::SplitSeg (DWORD segnum, int splitvert, int v1InFront)
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{
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double dx, dy;
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FPrivSeg newseg;
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int newnum = (int)Segs.Size();
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newseg = Segs[segnum];
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dx = double(Vertices[splitvert].x - Vertices[newseg.v1].x);
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dy = double(Vertices[splitvert].y - Vertices[newseg.v1].y);
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if (v1InFront > 0)
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{
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newseg.v1 = splitvert;
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@ -1126,7 +1129,8 @@ int ClassifyLineBackpatchC (node_t &node, const FSimpleVert *v1, const FSimpleVe
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long pagesize = sysconf(_SC_PAGESIZE);
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char *callerpage = (char *)((intptr_t)calleroffset & ~(pagesize - 1));
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size_t protectlen = (intptr_t)calleroffset + sizeof(void*) - (intptr_t)callerpage;
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if (!mprotect(callerpage, protectlen, PROT_READ|PROT_WRITE|PROT_EXEC))
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int ptect;
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if (!(ptect = mprotect(callerpage, protectlen, PROT_READ|PROT_WRITE|PROT_EXEC)))
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#endif
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{
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*calleroffset = diff;
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@ -317,6 +317,7 @@ int FNodeBuilder::CloseSubsector (TArray<glseg_t> &segs, int subsector, vertex_t
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{
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angle_t bestdiff = ANGLE_MAX;
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FPrivSeg *bestseg = NULL;
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DWORD bestj = DWORD_MAX;
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j = first;
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do
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{
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@ -327,12 +328,14 @@ int FNodeBuilder::CloseSubsector (TArray<glseg_t> &segs, int subsector, vertex_t
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{
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bestdiff = diff;
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bestseg = seg;
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bestj = j;
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break;
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}
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if (diff < bestdiff && diff > 0)
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{
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bestdiff = diff;
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bestseg = seg;
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bestj = j;
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}
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}
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while (++j < max);
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@ -176,7 +176,7 @@ void FNodeBuilder::AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset,
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{
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if (prev != NULL)
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{
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DWORD fseg1, bseg1;
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DWORD fseg1, bseg1, fseg2, bseg2;
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DWORD fnseg, bnseg;
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// Minisegs should only be added when they can create valid loops on both the front and
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@ -186,8 +186,8 @@ void FNodeBuilder::AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset,
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if ((fseg1 = CheckLoopStart (node.dx, node.dy, prev->Info.Vertex, event->Info.Vertex)) != DWORD_MAX &&
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(bseg1 = CheckLoopStart (-node.dx, -node.dy, event->Info.Vertex, prev->Info.Vertex)) != DWORD_MAX &&
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(CheckLoopEnd (node.dx, node.dy, event->Info.Vertex)) != DWORD_MAX &&
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(CheckLoopEnd (-node.dx, -node.dy, prev->Info.Vertex)) != DWORD_MAX)
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(fseg2 = CheckLoopEnd (node.dx, node.dy, event->Info.Vertex)) != DWORD_MAX &&
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(bseg2 = CheckLoopEnd (-node.dx, -node.dy, prev->Info.Vertex)) != DWORD_MAX)
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{
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// Add miniseg on the front side
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fnseg = AddMiniseg (prev->Info.Vertex, event->Info.Vertex, DWORD_MAX, fseg1, splitseg);
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