mirror of https://github.com/ZDoom/gzdoom-gles.git
- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
should bounce off of. Since the order lines in a blockmap cell are checked for collision is essentially undefined, there could be another line closer to the actor that it should bounce off of instead. SVN r678 (trunk)
This commit is contained in:
parent
bec0d3438f
commit
2d4b679fcb
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@ -1,4 +1,8 @@
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January 7, 2008
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- Fixed: P_BounceWall() cannot assume that BlockingLine is the line the actor
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should bounce off of. Since the order lines in a blockmap cell are checked
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for collision is essentially undefined, there could be another line closer to
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the actor that it should bounce off of instead.
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- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
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- Bumped the maximum resolution up to 2560x1600.
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- Fixed: DCanvas::DrawTexture() only expanded virtual screen sizes for widescreen
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@ -2423,12 +2423,6 @@ bool P_BounceWall (AActor *mo)
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return false;
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}
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if (BlockingLine != NULL)
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{
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line = BlockingLine;
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}
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else
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{
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slidemo = mo;
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//
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// trace along the three leading corners
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@ -2473,7 +2467,6 @@ bool P_BounceWall (AActor *mo)
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*/
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}
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line = bestslideline;
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}
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if (line->special == Line_Horizon)
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{
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@ -39,27 +39,6 @@
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="0"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="nmake /nologo RM="del /f /q" SLASH=\ andcopy"
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ReBuildCommandLine="nmake /nologo RM="del /f /q" SLASH=\ nrebuild"
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CleanCommandLine="nmake /nologo RM="del /f /q" SLASH=\ clean"
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Output="zdoom.pk3"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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@ -81,6 +60,27 @@
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="0"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="nmake /nologo RM="del /f /q" SLASH=\ andcopy"
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ReBuildCommandLine="nmake /nologo RM="del /f /q" SLASH=\ nrebuild"
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CleanCommandLine="nmake /nologo RM="del /f /q" SLASH=\ clean"
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Output="zdoom.pk3"
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PreprocessorDefinitions=""
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IncludeSearchPath=""
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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@ -447,6 +447,10 @@
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RelativePath=".\decorate\doom\doomplayer.txt"
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>
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</File>
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<File
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RelativePath=".\decorate\doom\doomweapons.txt"
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>
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</File>
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<File
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RelativePath=".\decorate\doom\fatso.txt"
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>
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