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Make finishgame CCMD net-aware
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parent
b22a909829
commit
2d40874cfa
4 changed files with 10 additions and 3 deletions
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@ -2668,6 +2668,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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players[player].camera = players[player].mo;
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break;
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case DEM_FINISHGAME:
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// Simulate an end-of-game action
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G_ChangeLevel(NULL, 0, 0);
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break;
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default:
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I_Error ("Unknown net command: %d", type);
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break;
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@ -165,6 +165,7 @@ enum EDemoCommand
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DEM_REVERTCAMERA, // 66
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DEM_SETSLOTPNUM, // 67 Byte: player number, the rest is the same as DEM_SETSLOT
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DEM_REMOVE, // 68
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DEM_FINISHGAME, // 69
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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@ -46,6 +46,7 @@
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#include "c_console.h"
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#include "d_gui.h"
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#include "d_dehacked.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "m_png.h"
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#include "m_misc.h"
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@ -604,7 +605,7 @@ CCMD(printstats)
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CCMD(finishgame)
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{
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// This CCMD simulates an end-of-game action and exists to end mods that never exit their last level.
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G_ChangeLevel(NULL, 0, 0);
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Net_WriteByte(DEM_FINISHGAME);
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}
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ADD_STAT(statistics)
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@ -61,7 +61,7 @@ const char *GetVersionString();
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x21C
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#define DEMOGAMEVERSION 0x21D
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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